Delay, Recycle, Threshold – Soundtoys Crystallizer User Manual
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Delay
This control allows you to insert a specific amount of delay between the original
signal and the effected signal. This delay is not modulated and is fixed to the value
that you set. It is added to any delay that might be inherent based on the Splice
setting. The delay range is: 0-2050.
Recycle
The Recycle knob is like a "feedback" control and allows you to send the output of
the effect signal back into the input at varying amounts. Turning the control up will
generate repeating, spiraling pitch effects and depending on the setting, the Pitch
knob can create upward or downward spirals. The longer the splice, the longer the
time between repeats and adding Delay can also increase the space between each
repeat. Using a Splice of say 500ms and above, a Pitch setting of 1200 and a decent
amount of recycle will create the classic "Crystal Echoes" like effects.
Threshold
Ok, so we are going a little out of order here but there is a method to this madness.
Before we can really discuss the way the Gate/Duck knob works (below) you need to
know that the setting of the Threshold defines "when" the Gate/Duck action hap-
pens. The Threshold control allows you to define a specific level (as in loudness) that
the input must reach before the Gate/Duck begins to take affect. As long as the level
of the input signal is above the Threshold level the Gate/Duck will be "on" and
activated. As soon as the level of the input signal falls below the Threshold setting
the Gate/Duck are turned "off" and de-activated.
The LED ring around the Threshold knob displays the level of the input signal provid-
ing a visual cue to how the input level is changing. This allows you to easily set the
Threshold level to a setting that will provide the type of results you want. Setting it
too low will cause the Gate/Duck action to always be on and setting it too high will
keep the Gate/Duck from ever turning on.
There is no right or wrong settings as it all depends on the type and level of input
signal being used (percussive, sustaining, etc) and what type of effect you want to
achieve. Experimenting with the Threshold knob along with the Gate/Duck (described
below) can yield some very dynamic and cool effects especially with the long echo
washes that Crystallizer is capable of producing.