Slate Digital The Virtual Console Collection User Manual
Page 23

23
Slate Digital Virtual Console Collection
I dragged Fabrice to a famous Los Angeles recording studio so he could do some
complex testing on their vintage desks. He reluctantly obliged, and then requested that
I
get
him
the
schematics
of
the
desks
for
him
to
study.
Then
I
didn’t
hear
from
him
for
a
week.
I
was
beginning
to
wonder
what
was
happening,
but
then
got
a
call
sometime
in
the
middle
of
the
night.
“It
will
be
very,
very
difficult,
but
I
think
it
can
be
done”,
he
said.
And
thus
was
born
the
Virtual
Console
Collection.
Over
the
next
six
months,
I
would
travel
around
Los
Angeles
listening
to
dozens
of
classic desks, in an attempt to find the cream of the crop. Once found, Fabrice would
come in and do a series of custom tests using specialized techniques that he developed
for
analog
modeling.
Fabrice’s
Los
Angeles
office
would
soon
become
a
fury
of
schematics,
console
components, test equipment, and dozens of papers filled with hand written algorithms
and
French
words.
The
very
first
versions
of
what
would
become
the
Virtual
Console
Collection
were
already very impressive to me. I would test them by comparing the processed digital
files with the same audio files that went through the actual desks. From start to finish,
Fabrice and I both would do hundreds of listening tests to ensure that we were
replicating the exact sound of the analog consoles, dynamically. Many analog desks
have a certain “sweet spot,” a point of gain structuring in the desk where the console
would exude its most pleasing character. This type of “sweet spot” would have to be
duplicated
in
the
algorithm
in
order
to
properly
have
the
console
modeled.
The
goal
was
not
to
simply
claim
that
this
plugin
could
recreate
the
vibe
of
analog
mixing, but to prove it by showing how close the sound of a digital mix that had been
processed by the VCC plugins was to the same mix summed through the relative analog
desk.
We
began
to
post
some
of
these
comparison
demos
on
the
web
in
the
spring,
and
luckily,
we
were
reassured
that
the
Virtual
Console
Collection
was
something
special!
Months
later,
we
are
proud
to
release
what
is
the
result
of
countless
months
of
hard
work and dedication. I must give credit where it’s due. This project has been
spectacularly executed by the most brilliant and revolutionary algorithm engineer in pro
audio,
Slate
Digital
co-‐founder
Fabrice
Gabriel.
It
is
Fabrice’s
amazing
skill
and
expertise
that
has
allowed
this
remarkable
plugin
to
exist.
Fabrice
and
I
genuinely
hope
that
the
Virtual
Console
Collection
will
help
give
your
music that special vibe and tone that is reminiscent of mixing on a classic vintage
console. Thanks for your purchase, and we look forward to you making great music with
this,
and
other
Slate
Digital
plugins.
-‐
Steven
Slate