Slate Digital The Virtual Console Collection User Manual
Page 23

23
Slate Digital Virtual Console Collection
I dragged Fabrice to a famous Los Angeles recording studio so he could do some
complex testing on their vintage desks. He reluctantly obliged, and then requested that
I	
  get	
  him	
  the	
  schematics	
  of	
  the	
  desks	
  for	
  him	
  to	
  study.	
  
Then	
  I	
  didn’t	
  hear	
  from	
  him	
  for	
  a	
  week.	
  I	
  was	
  beginning	
  to	
  wonder	
  what	
  was	
  happening,	
  
but	
  then	
  got	
  a	
  call	
  sometime	
  in	
  the	
  middle	
  of	
  the	
  night.	
  
“It	
  will	
  be	
  very,	
  very	
  difficult,	
  but	
  I	
  think	
  it	
  can	
  be	
  done”,	
  he	
  said.	
  
And	
  thus	
  was	
  born	
  the	
  Virtual	
  Console	
  Collection.	
  
Over	
   the	
   next	
   six	
   months,	
   I	
   would	
   travel	
   around	
   Los	
   Angeles	
   listening	
   to	
   dozens	
   of	
  
classic desks, in an attempt to find the cream of the crop. Once found, Fabrice would
come in and do a series of custom tests using specialized techniques that he developed
for	
  analog	
  modeling.	
  
Fabrice’s	
   Los	
   Angeles	
   office	
   would	
   soon	
   become	
   a	
   fury	
   of	
   schematics,	
   console	
  
components, test equipment, and dozens of papers filled with hand written algorithms
and	
  French	
  words.	
  
The	
   very	
   first	
   versions	
   of	
   what	
   would	
   become	
   the	
   Virtual	
   Console	
   Collection	
   were	
  
already very impressive to me. I would test them by comparing the processed digital
files with the same audio files that went through the actual desks. From start to finish,
Fabrice and I both would do hundreds of listening tests to ensure that we were
replicating the exact sound of the analog consoles, dynamically. Many analog desks
have a certain “sweet spot,” a point of gain structuring in the desk where the console
would exude its most pleasing character. This type of “sweet spot” would have to be
duplicated	
  in	
  the	
  algorithm	
  in	
  order	
  to	
  properly	
  have	
  the	
  console	
  modeled.	
  
The	
   goal	
   was	
   not	
   to	
   simply	
   claim	
   that	
   this	
   plugin	
   could	
   recreate	
   the	
   vibe	
   of	
   analog	
  
mixing, but to prove it by showing how close the sound of a digital mix that had been
processed by the VCC plugins was to the same mix summed through the relative analog
desk.	
  
We	
   began	
   to	
   post	
   some	
   of	
   these	
   comparison	
   demos	
   on	
   the	
   web	
   in	
   the	
   spring,	
   and	
  
luckily,	
  we	
  were	
  reassured	
  that	
  the	
  Virtual	
  Console	
  Collection	
  was	
  something	
  special!	
  
Months	
  later,	
  we	
  are	
  proud	
  to	
  release	
  what	
  is	
  the	
  result	
  of	
  countless	
  months	
  of	
  hard	
  
work and dedication. I must give credit where it’s due. This project has been
spectacularly executed by the most brilliant and revolutionary algorithm engineer in pro
audio,	
  Slate	
  Digital	
  co-‐founder	
  Fabrice	
  Gabriel.	
  	
  It	
  is	
  Fabrice’s	
  amazing	
  skill	
  and	
  expertise	
  
that	
  has	
  allowed	
  this	
  remarkable	
  plugin	
  to	
  exist.	
  	
  
Fabrice	
   and	
   I	
   genuinely	
   hope	
   that	
   the	
   Virtual	
   Console	
   Collection	
   will	
   help	
   give	
   your	
  
music that special vibe and tone that is reminiscent of mixing on a classic vintage
console. Thanks for your purchase, and we look forward to you making great music with
this,	
  and	
  other	
  Slate	
  Digital	
  plugins.	
  
-‐	
  Steven	
  Slate	
  
