Xi. c, Onclusion, Making the virtual console collection – Slate Digital The Virtual Console Collection User Manual
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Slate Digital Virtual Console Collection
XI.
C
ONCLUSION
MAKING THE VIRTUAL CONSOLE COLLECTION
By Steven Slate
One of the first studios that I worked at when I was about sixteen years old was a two-‐
room facility that had two vintage consoles. I remember that we began to think about
the desks in regards to their tone. One desk was the one that sounded fat and warm,
the other was the bright and punchier of the two. We’d choose which room to mix in
based on the sound of the band. The more modern bands would always get mixed on
the brighter punchy desk, and the more old school bands would get mixed on the fat
and
warm
desk.
Given
these
experiences,
I’ve
always
thought
of
analog
consoles
as
part
of
the
sound
of
the mix. This is why things started to get odd for me once I began mixing digitally. The
digital mixes didn’t add any of the nonlinearities that my ears grew to love from the
analog desks. I started experimenting by running my mixes into my mic preamps in
order to get some color. But because my mixes were line level and the mic preamps
were
not,
this
was
not
a
match
made
in
heaven!
I
needed
someone
to
design
a
mix
system
that
would
allow
me
to
use
my
mic
preamps
for tone and gain in a more intelligent way. In 2001, I was introduced to an extremely
talented tech named Justin Ulysses Morse of Roll Music of Minnesota. Justin and I got to
talking and he quickly understood my goals. He designed a 16-‐channel passive summing
mixer that would require a mic preamp for make up gain. The unit was called the RMS
Folcrom,
and
became
one
of
the
best
selling
analog
summing
solutions
in
the
industry.
Years
later
when
I
teamed
up
with
algorithm
guru
Fabrice
Gabriel
to
start
Slate
Digital,
I
asked him if it would be possible to replicate the sound of an analog console’s “sound”.
After doing a few tests on a famous British vintage console, his first answer was “No”.
The reason, he said, was due to the nonlinear dynamic response of the desks. While
many plugin companies have reproduced some simple static nonlinear characteristics,
and some even have algorithms that are somewhat dynamic in their response, none had
gone into the detail that would be needed to reproduce the dynamic nonlinearities of a
vintage
analog
mixer.
“It
would
take
up
too
much
CPU
and
be
unusable,”
he
said
to
me,
in
his
classically
French
accent.
So,
we
put
the
project
on
hold
and
kept
developing
our
flagship
mastering
processor,
the FG-‐X. But as the FG-‐X algorithm came to a close, my analog fever would return.
With a vengeance!