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Xi. c, Onclusion, Making the virtual console collection – Slate Digital The Virtual Console Collection User Manual

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Slate  Digital  Virtual  Console  Collection  

 

XI.

C

ONCLUSION

MAKING  THE  VIRTUAL  CONSOLE  COLLECTION

 

By  Steven  Slate  

One  of  the  first  studios  that  I  worked  at  when  I  was  about  sixteen  years  old  was  a  two-­‐

room  facility  that  had  two  vintage  consoles.  I  remember  that  we  began  to  think  about  

the  desks  in  regards  to  their  tone.  One  desk  was  the  one  that  sounded  fat  and  warm,  

the  other  was  the  bright  and  punchier  of  the  two.  We’d  choose  which  room  to  mix  in  

based  on  the  sound  of  the  band.  The  more  modern  bands  would  always  get  mixed  on  

the  brighter  punchy  desk,  and  the  more  old  school  bands  would  get  mixed  on  the  fat  

and  warm  desk.  
Given  these  experiences,  I’ve  always  thought  of  analog  consoles  as  part  of  the  sound  of  

the  mix.  This  is  why  things  started  to  get  odd  for  me  once  I  began  mixing  digitally.  The  

digital   mixes   didn’t   add   any   of   the   nonlinearities   that   my   ears   grew   to   love   from   the  

analog   desks.   I   started   experimenting   by   running   my   mixes   into   my   mic   preamps   in  

order   to   get   some   color.   But   because   my   mixes   were   line   level   and   the   mic   preamps  

were  not,  this  was  not  a  match  made  in  heaven!  
I  needed  someone  to  design  a  mix  system  that  would  allow  me  to  use  my  mic  preamps  

for  tone  and  gain  in  a  more  intelligent  way.    In  2001,  I  was  introduced  to  an  extremely  

talented  tech  named  Justin  Ulysses  Morse  of  Roll  Music  of  Minnesota.  Justin  and  I  got  to  

talking  and  he  quickly  understood  my  goals.  He  designed  a  16-­‐channel  passive  summing  

mixer  that  would  require  a  mic  preamp  for  make  up  gain.  The  unit  was  called  the  RMS  

Folcrom,  and  became  one  of  the  best  selling  analog  summing  solutions  in  the  industry.  
Years  later  when  I  teamed  up  with  algorithm  guru  Fabrice  Gabriel  to  start  Slate  Digital,  I  

asked  him  if  it  would  be  possible  to  replicate  the  sound  of  an  analog  console’s  “sound”.    

After  doing  a  few  tests  on  a  famous  British  vintage  console,  his  first  answer  was  “No”.  

 

The  reason,  he  said,  was  due  to  the  nonlinear  dynamic  response  of  the  desks.    While  

many  plugin  companies  have  reproduced  some  simple  static  nonlinear  characteristics,  

and  some  even  have  algorithms  that  are  somewhat  dynamic  in  their  response,  none  had  

gone  into  the  detail  that  would  be  needed  to  reproduce  the  dynamic  nonlinearities  of  a  

vintage  analog  mixer.  
“It   would   take   up   too   much   CPU   and   be   unusable,”   he   said   to   me,   in   his   classically  

French  accent.  
So,  we  put  the  project  on  hold  and  kept  developing  our  flagship  mastering  processor,  

the   FG-­‐X.   But   as   the   FG-­‐X   algorithm   came   to   a   close,   my   analog   fever   would   return.    

With  a  vengeance!