3DLABS Oxygen GMX User Manual
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Terms and Definitions
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3Dlabs Oxygen
GMX User’s Guide
Transparency
A function that refers to the rendering of transparent (non-opaque) objects.
Transparency is generally accomplished on a polygon rendering system using
either screen-door transparency or alpha blending.
Vectors/second
Lines drawn per second.
VGA
Video Graphics Array. VGA runs at 640 x 480.
VHR
Very High Resolution. VHR runs at 1280 x 1024.
VRAM
Video Random Access Memory is an expensive, fast type of RAM that is used as
display memory on high-end graphics boards.
VRML
Virtual Reality Modeling Language.
Z-Buffer
Z-Buffering is used to better define objects from the perspective of the third, or z,
axis by allotting a depth coefficient to every pixel and sorting objects in real times
or by using a dedicated z-buffer to hold objects not in view.