Make Noise René User Manual
Page 8

APPENDIX A
(X‐FUN and Y‐FUN)
COUNTING:
FWD: for every Clock Pulse, associated counter advances one digit. 0, 1, 2, 3. After 3 counter returns to 0.
BWD: for every Clock Pulse, associated counter recedes one digit. 3, 2, 1, 0. After 0 counter returns to 3.
PEND: counter advances from 0, 1, 2, 3 and then recedes 2, 1, 0. The motion is like that of the pendulum of
a clock.
Snake: When selected, the X‐CLK and X‐CV scan linearly through one of 8 sets of coordinates René has
memorized (see Appendix C), the result is a more predictable, snake like movement through the 16
locations. The memorized coordinate sets are selected via pulses at the Y‐CLK input and/ or the Y‐CV input
and associated pot. Since the Y‐CV is normalled to +5V, you may manually select a coordinate set by
adjusting the Y‐CV attenuator. Gates will be generated per axis, each time René moves along
corresponding axis. So from loc. 2 to loc. 3 Gate‐X will pulse. From loc. 3 to loc. 4 Gate‐Y will pulse.
CLK RST: When selected, a pulse at the X‐MOD input will reset the X Counter to 0, which is the left most
column (coordinate 0, Y). A pulse at the Y‐MOD input will reset the Y Counter to 0, which is the bottom
most row (coordinate X, 0). If all of the zero coordinates are ACCESS DENIED by either ProGraMming or
TOUCH ACCESS, and both X and Y Axis are Reset, then René will be forced to stop, since it has been
Reset to a location in where there is no path out.
Glide: When selected under X‐Fun and/ or Y‐FUN the sequence will glide between each step in the X
direction when a gate is present at the X‐MOD input. To use Glide, patch the Gate or Clock you wish to set
glide on/ off, to one of the two MOD inputs. If you are using XMOD, then go to X‐FUN and set Glide ON. If
you are patched to YMOD, then go to Y‐FUN and set Glide to ON. The Glide function is not Axis
independent, and only one of the two axis needs to be used for programming glides.
Seek/Sleep: When OFF (not lighted) René SEEKS, when ON (lighted) René SLEEPS. This refers to how
René finds the next Accessible location. If you have at least one location set "Access Denied" you will hear
the effects. When René is plotting coordinates on the grid and it comes to a location that has No Access
(access denied) it will find Access in one of two ways:
Seek: with this behavior René is restless. If René comes to a location that is Access Denied, it looks for the
next available location and goes immediately to this location, and FAST. Sleep: with this behavior René is
more relaxed. If René finds a location that is Access Denied, it just kicks back and continues to count until it
produces coordinates for a location that may be Accessed.