Philips CD 473 User Manual
Page 7
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your mind and the dash after the track number will stop flashing.
The track number can then no longer be stored, and the ’Err’
indication will appear as a result - or the previously stored track
numbers will be displayed - if you still press ’PROGRAM’.
However, you can re-activate a missed track number by bringing
up either the previous or the following track number and then
returning immediately to the one desired.
Index numbers cannot be programmed. They still remain acces
sible, however, during programmed play.
Storing a Programme-?vom a disc containing 14 tracks, you want
for example to listen to tracks 7, 3, 9, 5,12 and 10 in that order.
Load the disc in the tray and close it using OPEN/CLOSE or by
hand. When the contents list has been read, the total playing time
of the disc appears on the display and numbers ’1-14’ of the track
number matrix light up.
Now press the TRACK >1 NEXT key until ’7 -’ appears on the
display and then press the PROGRAM key. The flashing dash is
now replaced by ’P’ (for Programme) as a sign that this track has
been stored: you now read ’7 P’. On the track number matrix, ’7’
begins to flash and the other numbers go off.
Continue by going back to ’3 -’ using the PREV. M TRACK key and
then pressing the PROGRAM key again; you now read ’3 P’. On
the track number matrix, ’3’ begins to flash and ’7’ lights
continuously.
You display the remaining tracks in turn by pressing
TRACK >1 NEXT or PREV. M TRACK, and then store them succes
sively by pressing PROGRAM. Each time you pass an already
stored number, the P after it flashes as a reminder. As soon as
the last track number is stored you will see ’10 P’; this remains
until play is started. On the track number matrix, ’10’ remains
flashing: the other stored numbers are lit continuously.
If you make a mistake and store a wrong track number, you can
rectify this by bringing up the previous or following number,
returning to the wrong one and then pressing PROGRAM again.
To show that the wrong track number has been erased, the ’P’
after it is replaced by a ’C’ (for Clear). On the track number matrix,
the erased number keeps flashing until you have stored another
number, then it goes off.
Using our example: you have stored ’4’ instead of ’5’. You go back
to ’3’ using PREV. 14 TRACK, return to ’4’ using TRACK >1 NEXT
and then press PROGRAM. You will then read ’4 C’. Now proceed
by storing ’5’.
During programming or after you have finished, you can read off
the contents of the programme from the track number matrix.
You check the programme sequence by pressing PROGRAM: all
the track numbers then appear in succession, after which the last
stored number is once again displayed. In our example: ’-7-’ -
■- 3-' . 9-- .
5-’ . •-12-’ - ’-10-’ - ’10 P’.
When, after pressing PROGRAM the Err indication appears, this
means that no track is stored.
If you decide that the programme contains a track number you do
not want, you can still erase it by displaying it using
TRACK >1 NEXT or PREV. 14 TRACK and then pressing
PROGRAM. On the track number matrix, the erased number
keeps flashing until play is started, then it goes off.
To erase the whole programme, press STOP/CM.
Playing a Programme - During programmed play, all player
functions remain operative, except beginning at a specific track
or index number.
You start play by pressing PLAY/REPLAY: the last stored number
disappears from the display and the elapsed playing time
indication returns; on the track number matrix, the first number
of the programme begins to flash. The progress of play can be
followed by the successive flashing and going off of the
programmed numbers. During programme repeat the numbers of
the tracks already played remain lit.
To go back to the beginning of a track you press PLAY/REPLAY.
If you want to go on to a following track number in the programme,
press TRACK >1 NEXT; should you do this during the last track,
the Err indication appears and play continues with the last track.
To go back to a previous track number in the programme, you
press PREV. 14 TRACK; should you do this during the first track,
the Err indication appears and play continues with the first track.
To go to another index number within the same track you press
INDEX >1 NEXT or PREV. 14 INDEX. If you want to go to an index
number
within
another
programmed
track,
you
press
TRACK >1 NEXT or PREV. 14 TRACK and INDEX >1 NEXT or
PREV. 14 INDEX.
Searching for a particular passage using 44 SEARCH and
SEARCH W> is limited to the space between the beginning and
end of the track being played; you cannot move the laser pick-up
outside these limits to prevent movement into another track,
either programmed or not programmed, which would upset the
programme. Arrival at either limit is indicated by the appearance
of the Err indication, upon which the laser pick-up stops until you
release the key.
To hold play at the beginning of a track or a passage, or to
interrupt the programme, press PAUSE.
If you want to repeat the programme, press REPEAT.
If you press ’STOP/CM’ or when all tracks of the programme have
been played, the disc stops. However, the programme is retained
in the memory: the track number matrix again shows all the
programmed numbers.
You only erase the programme when you open the tray. The
programme is also erased if you press STOP/CM twice in
succession during play. All the numbers of the track number
matrix then light up again.
Programming the FTS Memory (FTS=Favourite Track Selec
tion)
If a programme contains your favourite selection from a disc,
which you always want to play, you can keep it by transferring it
to the FTS memory. Such a selection can then be called up again
at any desired time.
The F^S memory will accept 2045 entries. 8 of these are used for
the identification of each disc that you store in the FTS memory.
In addition, 1 entry is used for each track in the programme.
The number of discs that you can store is thus dependent on the
number of tracks per disc that you programme, if, for example,
you programme an average of 5 tracks per disc, there is enough
room for 157 discs - 2045: (8-I-5).
Each disc stored in the FTS memory is allocated a 3-digit ’ranking’
number, which is indicated on the display as ’001’, ’002’ etc.
254 ranking numbersare available. Asheetwith 254 self-adhesive
numbered stickers is supplied so that you can easily distinguish
the discs with an FTS programme. The sheet also contains a
quantity of un-numbered stickers so that you can correct
possible mistakes.
A disc always retains the originally allocated ranking number,
even when you erase the original selection by storing a new one.
A ranking number only lapses if you erase the disc completely
from the FTS memory. However, the number is not re-allocated
to another disc, and for this reason there are more ranking
numbers than the total number of discs it is possible to store. Only
when the entire FTS memory is erased, do ail the ranking numbers
become available again.
By erasing selections, space is made free in the memory. This also
happens if you make a new selection for an already stored disc;
this new selection is in fact stored in a different location from the
old selection.
This unused space is, however, only called upon when the
memory is filled during the storage of a new selection. At that
moment, the memory is re-organised, which is to say that the free
space becomes available.
This re-organisation is indicated by accelerated flashing of the
FTS indication, and can take up to 1 minute. The player should
definitely not be switched off during this accelerated flashing,
otherwise the entire FTS memory will be erased when switching
on again!
Storing a disc in the FTS memory does not mean that you can only
play the selected tracks. You can just as easily play the complete