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A. transport – Reloop TERMINAL MIX 8 - VirtualDJ 8 Operation Guide User Manual

Page 5

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VirtualDJ 8

– Reloop Terminal Mix 8

5

A. TRANSPORT

1. SHIFT. Press and hold this

button to access secondary
functions of other controls on the
TM8

2. SYNC. Press this button to

automatically

match

the

corresponding

Deck's

tempo

with the opposite Deck's (or the
Master Deck’s if using a 4 decks
Skin) tempo and phase. Press
and hold Shift and press this
button to set this deck as Master
Deck (for 4 decks skins).

3. STUTTER. Press this button to

return to the last paused position
and play the track from there

.

4. CUE. When the Deck is paused,

you can set a temporary Cue
Point by moving the Platter to
place the Audio Pointer at the

desired location and then pressing the Cue Button. During playback, you can press
the Cue Button to return the track to this Cue Point. (If you did not set a Cue Point,
then it will return to the beginning of the track.).

If

the Deck is paused, you can press

and hold the Cue Button to play the track from the Temporary Cue Point. Releasing
the Cue Button will return the track to the temporary Cue Point and pause it. To
continue playback without returning to the Temporary Cue Point, press and hold the
Cue Button, then press and hold the Play Button, and then release both buttons.

Press and hold Shift and then press this button to return to the beginning of the track.

5. PLAY/PAUSE. Plays / Pauses the track. Press and hold Shift and then press this

button to play the track in reverse

.

6. DECK SELECT

. Switch Left decks (1 and 3) and Right Decks (2 and 4).

7. JOGWHEEL.

Touch sensitive platter for scratching (vinyl mode), bending (CD Mode)

or Seek mode. In Scratch mode, use the jogwheel to scratch and the outer ring to
bend. Hold SHIFT down and then use the jogwheel to navigate through the track
(seek mode)

8. JOG MODE. Use this button to toggle between the Scratch (Vinyl) and Bend (CD)

mode. Hold SHIFT and then press this button to enable the Slip Mode. Several
software functions (such as Jogwheel movements, HotCues and Loops) will apply
temporary on the track, and the track will return to the position it would have been
when those functions are not triggered.