Page 10, Patch fixture, Dmx start address, fader chanl, fader reverse – Blizzard Lighting ProKontrol MH(Rev A) User Manual
Page 10: Color fade, Dmx start address, Fader chanl, Fader reverse

Page 10
ProKontrol MH Manual Rev. A
© 2013 Blizzard Lighting, LLC
3.4. Fixture Patching Instructions (Step by step)
Follow these steps to begin patching your fixtures:
1. Press and hold
2. Rotate the PAN wheel to locate:
01. PatCh Fixture.
3. Press
4. Select a fixture (only one fixture can be selected).
5. Press
DMx Start
aDDreSS, FaDer ChaNL, FaDer reVerSe
and
COLOr FaDe
.
6. In
DMx Start aDDreSS
,
rotate the PAN wheel to adjust the DMX
start address; press to delete
the existing DMX start address.
7. In
FaDer ChaNL
, rotate the PAN wheel to select a fader name
within “1/R” to “TILT”. Rotate the TILT wheel to adjust the address
of the corresponding DMX channel within 1-40. Press
save the patching or press to delete the existing patching.
8. In
FaDer reVerSe
, rotate the PAN wheel to select a fader name
within “1/R” to “TILT”. Rotate the TILT wheel to select YES or NO;
YES means to set the corresponding channel reverse; NO means
inverse. Press
9. In
COLOr FaDe
,
you can enable or disable the fade in/out time of
the fixture’s color channels. Rotate the PAN wheel, select YES or
NO; YES means to enable; NO means to disable. Press
to save the settings.
10. To copy a patched fixture to a new fixture, press and hold the
number button of the patched fixture, then press the number
button of a new fixture.
11. Press
*DMX START ADDRESS + FADER CHANNEL, - 1 = FADER DMX ADDRESS
Example: If FIXTURE 1 is set to 11 as its DMX starting address, and its 1/R
fader channel is set to 1, when you move the 1st fader the output of the 11th
DMX channel will be changed.
But, if FIXTURE 1 is set to 11 as its DMX starting address, and its 1/R fader
channel is set to 10, and you move the 1st fader, the output of the 20th DMX
channel will be changed.
When patching, a “!” mark will be shown in the LCD display when there is
a overlap in the patching of DMX channels. This will need to be corrected,
otherwise the DMX output may run in error.