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7 animations – Matrix Orbital GLK19264A-7T-1U User Manual

Page 38

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Command Summary

33

6.7 Animations

7.1 Upload an
Animation File

Dec
Hex
ASCII

254 92 4

FE 5C 04

■ \

EOT

File ID Size Data
File ID Size Data
File ID Size Data

v8.3

Upload an animation file to a graphic display. To create an animation see the Animation File Creation section, for
upload protocol see the File Transfer Protocol or XModem Transfer Protocol entries. Up to

16 animations can be displayed on the screen at one time, using the Display Animation command, but up to 1024
can be stored in memory for later use. Please note the total graphic memory size is 256KB.

File ID

Short

Unique animation file identification number, value between 0 and 1023.

Size

Integer

Size of the animation file.

Data

Byte(s)

Animation file data, see the Animation File Creation example.

7.2 Display
Animation

Dec
Hex
ASCII

254 193

FE C1

■ ┴

ID File ID

*

X Y

ID File ID

*

X Y

ID File ID

*

X Y

v8.3

Load the first frame of the specified animation in its stopped state at the specified location. If an animation is
already in use at that index it will be overwritten. Use the start animation command to play the displayed file.

ID

Byte

Unique animation identification number, value between 0 and 15.

File ID

Short

Unique animation file identification number, value between 0 and 1023.

X

Byte

Leftmost coordinate of animation.

Y

Byte

Topmost coordinate of animation.

*Note:

File ID word length variable was removed from this command at v8.4, and reintroduced in v8.5.

7.3 Delete
Animation

Dec
Hex
ASCII

254 199

FE C7

■ ╟

ID
ID
ID

v8.3

Stop and delete the displayed animation specified.

ID

Byte

Animation number to delete, value between 0 and 15.

7.4 Start/Stop
Animation

Dec
Hex
ASCII

254 194

FE C2

■ ┬

ID Start
ID Start
ID Start

v8.3

Start or stop an animation that has been displayed.

ID

Byte

Animation number to start/stop, , value between 0 and 15.

Start

Byte

Any non-zero value will start the specified animation, 0 will stop it.

7.5 Set
Animation
Frame

Dec
Hex
ASCII

254 197

FE C5

■ ┼

ID Frame
ID Frame
ID Frame

v8.3

Set the current frame of a displayed animation. If the frame exceeds the total number present, the animation will
be set to the first frame.

ID

Byte

Animation number to control, value between 0 and 15.

Frame

Byte

Number of the frame to be displayed, value between 0 and 31.