Operation – PreSonus Studio Channel User Manual
Page 24
OPERATION
22
| PreSonus 2007
3.3.3 To Boost or Not To Boost…..
With every instrument there are frequencies that can be attenuated or boosted to add clarity or fullness
to it in the mix. And of course, there are frequencies that can make an instrument shrill, muddy, or just
downright annoying. The following two charts offer some suggestions of frequency ranges that should be
accentuated or downplayed for the most common instruments. Remember, these are just suggestions;
these frequencies may need to be adjusted up or down depending on the instrument, room, and
microphone.
Table 1
Instrument What to Cut
Why to Cut What to Boost Why to Boost
Human Voice
7 kHz
Sibilance
8 kHz
Big sound
2 kHz
Shrill
3 kHz and above
Clarity
1 kHz
Nasal
200-400 Hz
Body
80Hz and below
Popping P’s
Piano
1-2 kHz
Tinny
5 kHz
More presence
300 Hz
Boomy
100 Hz
Bottom end
Electric Guitar
1-2 kHz
Shrill
3 kHz
Clarity
80 Hz and below
Muddy
125 Hz
Bottom end
Acoustic Guitar
2-3 kHz
Tinny
5 kHz and above
Sparkle
200 Hz
Boomy
125 kHz
Full
Electric Bass
1 kHz
Thin
600 Hz
Growl
125 Hz
Boomy
80 Hz and below
Bottom end
String Bass
600 Hz
Hollow
2-5 kHz
Sharp attack
200 Hz
Boomy
125 Hz and below
Bottom end
Snare Drum
1 kHz
Annoying
2 kHz
Crisp
150-200 Hz
Full
80 Hz
Deep
Kick Drum
400 Hz
Muddy
2-5 kHz
Sharp attack
80 Hz and below
Boomy
60-125 Hz
Bottom end
Toms
300 Hz
Boomy
2-5 kHz
Sharp attack
80-200 Hz
Bottom end
Cymbals
1 kHz
Annoying
7-8 kHz
Sizzle
8-12 kHz
Brilliance
15 kHz
Air
Horns
1 kHz
Honky
8-12 kHz
Big Sound
120 Hz and below
Muddy
2 kHz
Clarity
String section
3 kHz
Shrill
2 kHz
Clarity
120 Hz and below
Muddy
400-600 Hz
Lush and full