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Operation – PreSonus Studio Channel User Manual

Page 24

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OPERATION

22

| PreSonus 2007

3.3.3 To Boost or Not To Boost…..


With every instrument there are frequencies that can be attenuated or boosted to add clarity or fullness
to it in the mix. And of course, there are frequencies that can make an instrument shrill, muddy, or just
downright annoying. The following two charts offer some suggestions of frequency ranges that should be
accentuated or downplayed for the most common instruments. Remember, these are just suggestions;
these frequencies may need to be adjusted up or down depending on the instrument, room, and
microphone.

Table 1

Instrument What to Cut

Why to Cut What to Boost Why to Boost

Human Voice

7 kHz

Sibilance

8 kHz

Big sound

2 kHz

Shrill

3 kHz and above

Clarity

1 kHz

Nasal

200-400 Hz

Body

80Hz and below

Popping P’s

Piano

1-2 kHz

Tinny

5 kHz

More presence

300 Hz

Boomy

100 Hz

Bottom end

Electric Guitar

1-2 kHz

Shrill

3 kHz

Clarity

80 Hz and below

Muddy

125 Hz

Bottom end

Acoustic Guitar

2-3 kHz

Tinny

5 kHz and above

Sparkle

200 Hz

Boomy

125 kHz

Full

Electric Bass

1 kHz

Thin

600 Hz

Growl

125 Hz

Boomy

80 Hz and below

Bottom end

String Bass

600 Hz

Hollow

2-5 kHz

Sharp attack

200 Hz

Boomy

125 Hz and below

Bottom end

Snare Drum

1 kHz

Annoying

2 kHz

Crisp

150-200 Hz

Full

80 Hz

Deep

Kick Drum

400 Hz

Muddy

2-5 kHz

Sharp attack

80 Hz and below

Boomy

60-125 Hz

Bottom end

Toms

300 Hz

Boomy

2-5 kHz

Sharp attack

80-200 Hz

Bottom end

Cymbals

1 kHz

Annoying

7-8 kHz

Sizzle

8-12 kHz

Brilliance

15 kHz

Air

Horns

1 kHz

Honky

8-12 kHz

Big Sound

120 Hz and below

Muddy

2 kHz

Clarity

String section

3 kHz

Shrill

2 kHz

Clarity

120 Hz and below

Muddy

400-600 Hz

Lush and full