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Storing voice data 5, Two approaches to creating your own voices, Two approaches to – Yamaha DX27 EN User Manual

Page 41: Creating your own, Voices, Storing voice data

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4. Storing Voice Data

If you have edited any of the above voice parameters and wish to store the new

voice, you must use the STORE function BEFORE PRESSING ANY VOICE BUTTON
AFTER EXITING THE EDIT OR FUNCTION MODES, and store the new data in

one of the 24 INTERNAL memories. For this reason it is a good idea to have a free
memory location ready before you begin editing. If you are editing and storing a
voice to INTERNAL memory that was originally selected from PRESET memory,
you can still recall the original PRESET memory voice at any time (PRESET memory
will never change).

NOTE:

If the INTERENAL memory contains your own original voices, make sure that

any voices you want to keep have been saved to cassette tape, so that they
can be recalled later.

To STORE a newly edited voice, first exit the EDIT mode by pressing the PLAY

mode button. Then, hold down the STORE button (this is the same as the EG COPY
button) and press the voice button to which you want to save the edited voice
data. The MEMORY PROTECT function must be OFF before attempting to use the
STORE function.

5. Two Approaches to

There are two basic approaches that can be taken when programming voices on
the DX27. First, you can run through all the existing voices, choose one that is

Creating Your Own

close to the sound you wish to create, and then edit that voice to create your own.

Voices

Second, you can “initialize” the voice edit buffer (see

CHAPTER

III: 5. MEMORY

MANAGEMENT, 7. The Initialize Voice Function), setting all parameters to their

initial values, and begin programming your voice from scratch.

The first method, editing an existing voice, is generally a much more efficient ap-

proach. If, however, you are looking for a unique voice that is totally unlike any
of the available presets, it is probably best to initialize and start from scratch.

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