Zoom 1204 User Manual
Page 26
■ Category: REV (Reverb)
■
25
■
Explanation of terms
¥ Diffusion: Adjusts the scope of the reverb effect.
¥ Attack:
Emphasizes the reverb attack.
¥ High Cut: Attenuates the high frequencies.
¥ Pre Delay:
Adjusts the interval between the original sound and the
reverb sound.
¥ High Multipl: Adjusts the duration of high-frequency reverb.
¥ High Dam:
Adjusts the speed of high-frequency attenuation.
¥ Densit:
Adjusts the density of the reverb sound.
¥ Delay Time:
Adjusts the interval between original sound and delay
sound. The same interval is applied to multiple delay
components.
¥ Gate Threshold: Adjusts the gate steepness.
BANK
EFFECT
PATTERN
EDIT 1
EDIT 2
COMMENT
A
1 HALL
Diffusion
Attack
Simulates a medium-size concert hall
2 ROOM
Diffusion
High Cut
Simulates an acoustically dead rehearsal studio
3 PLATE
Pre Delay
High Multiply
Reverb with rich bass
4 VOCAL
Pre Delay
Attack
Reverb with a sense of depth and warmth, suitable for vocals
5 AMBI(AMBIENCE)
High Damp
Density
Reverb with a bright and deep character
6 ORCHE(ORCHESTRA)
Pre Delay
Density
Reverb with a spacious and warm character
7 STUDIO
Pre Delay
High cut
Simulates a large studio with high ceiling
8 SESSION
Diffusion
High cut
Reverb patterned on the image of a small club
9 PERCUS(PERCUSSION)
Diffusion
High Damp
General-type reverb suitable for all kinds of percussion
10 DRUMS
High Damp
Density
Warm reverb for snare drums and tom-tom
11 SOLO
Pre Delay
High cut
Reverb with pre-delay, for reed solos
12 DLY(DELAY)
Feedback = 0 – 95 %
(2 – 8 / 9 –16 same value)
PATTERN 9 –16 : 11 – 370mS
Monitor the R input using the L output, for a maximum delay of 740 ms.
Use EDIT1/EDIT2 controls to adjust L/R delay time.
13 ECHO
Fully separate 2-channel echo.
Use EDIT1/EDIT2 controls to adjust L/R delay time.
14 GATE
Density
Gate Threshold
Gutsy gate reverb most suitable for snare drums
15 POWER
High Damp
Gate Threshold
Gate reverb with a heavy body
16 REVERSE
Diffusion
Gate Threshold
Reverb with an effect similar to running a tape recorder in reverse
PATTERN 9 –16 : 11 – 370mS
Feedback = 0 – 95 %
(2 – 8 / 9 –16 same value)
PATTERN 9 –16 : 11 – 370mS
PATTERN 9 –16 : 11 – 370mS
Reverb Time = 1.0 – 3.8 Second
Reverb Time = 0.5 – 3.3 Second
Reverb Time = 3.0 – 9.0 Second
Reverb Time = 1.7 – 4.5 Second
Reverb Time = 0.6 – 3.4 Second
Reverb Time = 0.5 – 3.3 Second
Reverb Time = 0.5 – 3.3 Second
Reverb Time = 0.6 – 3.4 Second
Reverb Time = 0.6 – 3.4 Second
Reverb Time = 0.5 – 3.3 Second
Reverb Time = 2.3 – 55 Second
Delay Time L PATTERN 1 – 8 : 0.4 – 180mS
Delay Time R PATTERN 1 – 8 : 0.4 – 180mS
Delay Time L PATTERN 1 – 8 : 0.4 – 180mS
Delay Time R PATTERN 1 – 8 : 0.4 – 180mS
Gate Time = 88 – 1152 mS
Gate Time = 88 – 1152 mS
Gate Time = 88 – 1152 mS