Ruby Tech PM0426-13 User Manual
Page 14
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
11 MEGATOUCH EVO ION OWNER’S MANUAL PM0426-13
Coinless Coin Op Menu
When enabled via the Options button on
the Credits/Pricing Menu, the Coinless Coin
Op feature allows the operator to charge
on a per-game or per-time basis without
players inserting money into the game. The
total amount owed after gameplay is tallied
by the machine and collected by the location
owner. Location owners reset the game
with a PIN after collection.
NOTE: If you have set a tax fee on the
Cash Settlement Screens, Coinless Coin
Op Mode play will be taxed at the set
rate. If you want to set the tax
percentage at a different rate for
Coinless Coin Op mode and regular
mode, you should perform a Cash
Settlement Collection, change the tax
rate and then switch modes.
FIGURE 4 - PLAYER MENU IN COINLESS
COIN OP (TIME AND PER GAME MODES
BOTH ENABLED)
Coin-In Menu
Touch the currency default display to hide/
show the display.
To give customers bonus credits for insert-
ing a five-dollar bill, the $5 line must be en-
abled in the Coin-In Menu. To enable it, en-
ter the Quick Price Setup Screen and se-
lect 6 Credits for $1.00, 4 Credits for
$1, 3 Credits for $1.00 or Use Factory
Default Pricing. NOTE: You must touch
one of the available options on the Quick
Price Setup Screen to enable the $5.00 row.
Then, enter the Coin-In Menu and adjust
the number of credits in the $5.00 row.
FIGURE 3 - COIN-IN MENU
Game cost can be controlled two ways: by
changing the number of credits required to
play a game or by changing the cost of a
credit. The Coin-In Menu allows you to ad-
just the cost of a credit, as well as provide a
way to give players “bonus” credits for de-
positing a higher amount of money. Use the
left and right arrows to change the number
of credits.
When programming the Coin-In Menu, Chan-
nel 1 is set for the lowest value coin, Chan-
nel 2 for the next highest value, etc. Meter
pulses are independent of credits and only
track the unit of currency. Players are given
an incentive to deposit more money by giv-
ing them “bonus” credits for depositing larger
denominations. Coins may be deposited in
any combination of values and the game will
automatically register the highest number of
credits for the total amount of coins depos-
ited. Once a game is played, any remaining
fractional credits are erased.
Generally, most countries have a factory
default setting. This setting can be adjusted
(as described above), but will return if the
game memory is cleared. Some programs,
depending on the key used, have a currency
default display located to the left of the coin
inputs. It shows the currency value for each
of the coin inputs. This display is used as a
guide and is not used in any calculations.