beautypg.com

Games (menu 6), Memory, Snake – Nokia 6150 User Manual

Page 61: Logic, Memory snake logic

background image

Games (Menu 6)

È

1998, 1999 Nokia Mobile Phones. All Rights Reserved.

61

11. Games

(Menu 6)

Not only can you use the phone for communication, you can also
use it for some serious fun.

NOTE: Your phone must be switched on to use this
function. Do not switch on the phone when the
use of a wireless phone is prohibited or when it
may cause interference or danger.

You can choose between the following games:

Memory

Reveal pictures to find pairs with as few tries as possible. Move the
cursor with the following keys:

(up),

(left),

(right),

(down),

(jumps over revealed pictures and moves on to next row

when at end of row),

(jumps over revealed pictures and moves

back to previous row when at start of row).

reveals the pictures.

Once found, pairs stay visible.

Snake

Feed the snake with as many goodies as possible. Use

-

(except for

) for moving the snake. The longer the snake’s tail

grows, the higher is your score. When the snake hits its own tail or
the surrounding wall, the game is over.

Starting a 2 -player game

Before starting the game, ensure that the IR ports of the two devices
are pointing at each other and that the IR connection is activated.
Both palyers need to start the 2-player game on their phones.

Logic

Find out a secret combination of figures. Available figures are
shown at the top of the display before you accept the first guess
row. Use

and

to move the cursor and

to select the