Philips Magnavox Videogames and the Entertainment Revolution Trigger Happy User Manual
Page 82
Trigger Happy
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wandering through recognizable environments built of
stone or wood.
But how closely can certain videogames ever hope
to recreate something from the real world; and how
does another sort of videogame, one that is built around
a purely fantastic world, persuade us that it is in some
sense real?
How can you simulate what doesn’t exist?