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Sequence – Audio Damage Automaton User Manual

Page 10

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The SOLO and MUTE switches act in a manner similar to that of the solo and mute controls commonly found

in mixers. When a processor's SOLO switch is illuminated, you will hear only that processor in action; the

other processors will be silenced. Only one processor can be soloed at a time. If you turn on the SOLO switch
for, say, the Stutter processor, switch to the Modulate processor and turn on its SOLO switch, you will then

hear only the Modulate processor. The MUTE switch silences the processor. More than one processor can be
muted at a time.

The SOLO and MUTE switches toggle on and off. Click them to switch them between their on and off states.

Sequence

The Sequence panel contains all of the controls that affect how Automaton's CA world evolves, including how
its generations are synced to your host’s transport and your music’s tempo.

The SEQUENCE RESET knob determines how long the current world population evolves before being reset to
its initial state. The range of this knob is a quarter of a measure up to four measures, or an infinite number of
measures. For example, if you set this knob to two measures, the world will evolve for two measures, return
to its initial state, evolve again in the same way for two measures, over and over again. If you set the
REPEATS knob to its maximum setting, denoted by "INF" for infinite, the world will evolve without ever being
reset to its initial state.

So, what do we mean by the initial state? The initial state is determined by either of two actions. First, when
you load a preset into the plug-in (using whatever method is normal for loading presets in your host
software), the state of the world set by the preset becomes the initial state. Second, when you turn cells on or
off by clicking and dragging in the world grid, the state of the world when you release the mouse button
becomes the initial state. This means that it's much easier to tell what the initial state of the world will be if
you stop your host's transport while editing cells. If you don't stop the transport, the world will continue to
merrily evolve as you drag the mouse around and the initial state will be whatever the world happens to