Lexicon MPX 1 User Manual
Page 111

9-3
MPX 1 Internal Controllers
30
Percus Place
A bright medium-sized room for percussion.
31
Snare Gate
Fatten up the snare with this short, EQ’d, gated Chamber. Controls for the gate rates and
sensitivity, as well as reverb and EQ settings are in the Soft Row.
32
Md Drumroom
A medium-sized, bright room for drums.
33
Miked Room
Adds a realistic sense of space to direct sources. Chorus and delay effects are used to
simulate a “close mic” sound and a parallel ambience effect provides the sound and feel
of stereo far mics. A stereo volume effect, placed in the Mod block provides independent
level for the far mics. Press Value for this parameter as well as additional ambience
controls.
34
Live Room
A small bright live room with far mic’s.
35
Empty Club
A small empty night club.
36
Big Studio
A big bright studio room with far mic’s.
37
Garage
A medium-large highly reflective bright room.
38
Chamber&Refl
A large dark Chamber with heavy reflections and a set of short delays. This is a good
program to use as a starting block for creating reverbs.
39
Chamber 101
Even a rocket scientist could figure it out. Your standard, everyday, great-sounding
chamber.
40
Jazz Chamber
A medium-sized space, with a gentle EQ boost. Great for blending several direct sources
into an ensemble sound.
41
Nice Chamber
A large, fairly reverberant chamber reverb.
42
Chamber Pan
A medium chamber fed into an auto panner.
43
Big Chamber
A big bright chamber reverb.
44
Chamber 4 PA
A bright, medium chamber tuned espcially for PA use.The chamber effect is followed by
a stereo 2-band EQ so you can fine tune to the room. Press Value to get to the critical
controls fast.
45
Hall 4 PA
A bright, large hall tuned espcially for PA use.The chamber effect is followed by a stereo
2-band EQ so you can fine tune to the room. Press Value to get to the critical controls fast.