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Auto punch in/out, Setting the punch in/out points, Auto punch in/out setting the punch in/out points – Yamaha MT8XII User Manual

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Punch In/Out Recording

MT8XII—Owner’s Manual

Auto Punch In/Out

The Auto Punch In/Out function automates the punch in/out procedure, allowing you to con-
centrate on your playing or singing. You can rehearse the punch in/out repeatedly until you are
ready to perform the punch in/out for real. An optional footswitch can be connected to the
PUNCH I/O jack on the MT8XII for use with the Auto Punch In/Out function.

Setting the Punch In/Out Points

1. Locate to a position before the point at which you want to punch in.

2. Press the [AUTO PUNCH I/O] button.

This sets the pre-roll point. The AUTO PUNCH I/O and REHE indicators flash.

3. Press the [PLAY] button (or footswitch) to start playback.

Playback starts and the PLAY indicator lights up. The REHE and IN indicators flash and the
REC/PAUSE indicator flashes quickly.

4. At the point where you want to set the punch-in point, press the

[REC/PAUSE] button (or footswitch).

The IN indicator stops flashing and lights up continuously, indicating that the punch-in point
has been set. The REHE and OUT indicators flash. The PLAY indicator flashes quickly. The
REC/PAUSE indicator goes off.

5. At the point where you want to set the punch-out point, press the [PLAY]

button (or footswitch).

The OUT indicator and PLAY indicator stop flashing and light up continuously, indicating that
the punch-out point has been set.

Playback continues for 5 seconds after the [PLAY] button was pressed. Then, the tape rewinds
back to the pre-roll point, the IN and OUT indicators disappear from the display, and the REHE
indicator flashes quickly, indicating that the punch-in and punch-out points have been set.

If you want to set the punch-in and punch-out points again, press the [CLEAR] button, and
then go back to Step 3.

If you want to set the pre-roll point again, press the [AUTO PUNCH I/O] button to turn off
the Auto Punch In/Out function, and then go back to Step 1.

The following illustration shows how the punch-in and punch-out points are set.

Pre-Roll

Point

8
7
6
5
4
3
2
1

Play

Play

Play

REC

SELECT

Post-Roll

Point

Punch-in

Point

Punch-out

Point

PLAY

REC/PAUSE

PLAY

AUTO
PUNCH I/O

or

or

or