Auto punch in/out, Setting the punch in/out points, Auto punch in/out setting the punch in/out points – Yamaha MT8XII User Manual
Page 33
26
Punch In/Out Recording
MT8XII—Owner’s Manual
Auto Punch In/Out
The Auto Punch In/Out function automates the punch in/out procedure, allowing you to con-
centrate on your playing or singing. You can rehearse the punch in/out repeatedly until you are
ready to perform the punch in/out for real. An optional footswitch can be connected to the
PUNCH I/O jack on the MT8XII for use with the Auto Punch In/Out function.
Setting the Punch In/Out Points
1. Locate to a position before the point at which you want to punch in.
2. Press the [AUTO PUNCH I/O] button.
This sets the pre-roll point. The AUTO PUNCH I/O and REHE indicators flash.
3. Press the [PLAY] button (or footswitch) to start playback.
Playback starts and the PLAY indicator lights up. The REHE and IN indicators flash and the
REC/PAUSE indicator flashes quickly.
4. At the point where you want to set the punch-in point, press the
[REC/PAUSE] button (or footswitch).
The IN indicator stops flashing and lights up continuously, indicating that the punch-in point
has been set. The REHE and OUT indicators flash. The PLAY indicator flashes quickly. The
REC/PAUSE indicator goes off.
5. At the point where you want to set the punch-out point, press the [PLAY]
button (or footswitch).
The OUT indicator and PLAY indicator stop flashing and light up continuously, indicating that
the punch-out point has been set.
Playback continues for 5 seconds after the [PLAY] button was pressed. Then, the tape rewinds
back to the pre-roll point, the IN and OUT indicators disappear from the display, and the REHE
indicator flashes quickly, indicating that the punch-in and punch-out points have been set.
If you want to set the punch-in and punch-out points again, press the [CLEAR] button, and
then go back to Step 3.
If you want to set the pre-roll point again, press the [AUTO PUNCH I/O] button to turn off
the Auto Punch In/Out function, and then go back to Step 1.
The following illustration shows how the punch-in and punch-out points are set.
Pre-Roll
Point
8
7
6
5
4
3
2
1
Play
Play
Play
REC
SELECT
Post-Roll
Point
Punch-in
Point
Punch-out
Point
PLAY
REC/PAUSE
PLAY
AUTO
PUNCH I/O
or
or
or