Unity keyframe and timelines, Paths, Curve – Grass Valley Kaleidoscope to Krystal Effect Translator User Manual
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TP0864-00-A2
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Kaleidoscope to Krystal Effect Translator
Camera channel, as is the background in multi-channel effects. If these
effects are used, expect to see the same number of keyframes in the
Camera channel as the channel(s) creating the effect. Combiner effects
in Kaleidoscope's Global channel are also included in Krystal's Camera
channel.
Unity Keyframe and Timelines
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The converter's unity default keyframe (UKF) is the Kaleidoscope's
GVG defaults with the background turned off. This makes
Kaleidoscope transparent to the video stream. No effects are applied
and transforms are set to unity defaults.
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When building a new effect on Kaleidoscope, make sure that you have
cleared the work buffer for all channels. The converter compares all
effects and transform parameters against a Kaleidoscope unity
keyframe that has all effects turned off. Any keyframe parameters that
differ from default UKF will have a corresponding selection and
keyframe on Krystal's timeline.
For example, you have just started building an effect in a new register
and the channels you are using have been cleared to the UKF. Now
suppose you go and experiment with a wipe effect. You turn on the
wipes and change parameter such as shape, size, and softness. Then
you change your mind and turn the wipe effect off. The shape, size,
and softness values are still different from the default UKF used by the
converter. The converter will see a difference between these values and
create keyframes for them on Krystal's timeline. By the way, if the
current work buffer is saved as the new UKF, the changed values are
defined too.
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Use Clear Menu Function to reset the menu back to the UKF when
building effects on Kaleidoscope. Whether or not an effect is turned on
or off, the values are still stored with each keyframe.
Paths
Linear and S-Linear paths are matched. Some conversion errors exist with
other paths:
Curve
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This path matched almost exactly. Inbetweening of motion paths is
identical for both products. The further you are away from origin
point, the greater the path error. The error is only a few pixels. Make
sure that crop values match.