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Camera channel, Effects editing, Krystal timelines – Grass Valley Kaleidoscope to Krystal Effect Translator User Manual

Page 10: Krystal camera channel

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Page 10 of 16

Copyright © Tektronix, Inc.

TP0864-00-A2

Kaleidoscope to Krystal Effect Translator

Krystal's Global attachment of Global 1 to Global 2 should be removed
in the new effect. Global 2 will not influence the effect in any way.

Camera Channel

Krystal's Camera channel is affected when Kaleidoscope's background
and combiner selections are used. On Kaleidoscope, channel 1 controls
the background. On Krystal, the combiner controls the background for
multi-channel effects. Kaleidoscope backgrounds, if used, are
converted to Camera keyframes for multi-channel Krystal effects, or
included in Channel 1 on single channel Krystal effects, depending on
the Single Channel Krystal setting.

Effects Editing

Krystal has more control parameters for the same effect than
Kaleidoscope. Once effects are converted, you can apply new Krystal
features to your older effects. Look at defocus, glow, emboss, and
input recursive. You can apply masking to all these effects.

Kaleidoscope doesn't have a mask bus. Because of this, Kaleidoscope
sometimes used the key bus as a mask source. Krystal has a mask bus
and two pattern generators. Krystal allows you to mix one mask
pattern and an external source, and crop with completely different
pattern solid. You can modify effects to take advantage of Krystal's
improved masking and cropping capabilities.

When modifying effects on Krystal to exactly match what Kaleidoscope
produced, remember to use GET and PUT to retrieve or save different
versions of an effect you are modifying. This will save you time if
unintentionally you blow the effect away. UNDO is still unsupported
on Krystal's control panel.

Krystal Timelines

Krystal Camera Channel

If you converted a Kaleidoscope effect that did not use the Global
channel, don't be surprised to see Camera keyframes. Some combiner
parameters that Kaleidoscope stored with channel keyframes are now
stored in Krystal's Camera channel.

For example, depth is now controlled by Krystal's combiner in the