Commands, Execution of the command, Remote control keys codes – Sim2 RS‐232 Control User Manual
Page 4

SUPERLUMIS
RS‐232 Control
4
1.2.
Execution of the command
Command execution time may vary from 0.1 to 2.0 seconds, depending on the operation that have been requested.
If the projector is busy when a command is sent, the unit may not accept the command. When several commands are
to be sent one after the other, sufficient time between them should be allowed.
When the unit is switched on from Standby wait 15 seconds before sending commands or reading messages sent by
the projector.
2. Commands
In this section, serial commands (and respective responses) are listed. Commands (and responses) are series of bytes
(numbers holding values from 0 to 255).
In the following, bytes are represented by couples of hexadecimal digits, shown in monospace (fixed‐width) type (for
example: EF
1
). Spaces between bytes (for example: E4 48) have been inserted just to make the command more
readable and are not part of the command itself.
Commands do not require any termination character: do not add
series of bytes.
2.1.
Remote Control Keys Codes
The following serial commands are meant to emulate button presses on the SUPERLUMIS IR Remote Control.
Like remote button presses they interact with the OSD of the projector.
Key
Command
Standby
BE EF 02 06 00 51 E4 48 01 00 00 00 00
0/On/Input
BE EF 02 06 00 6B E6 52 01 00 00 00 00
1
BE EF 02 06 00 80 E5 49 01 00 00 00 00
2
BE EF 02 06 00 B3 E5 4A 01 00 00 00 00
3
BE EF 02 06 00 62 E4 4B 01 00 00 00 00
4
BE EF 02 06 00 D5 E5 4C 01 00 00 00 00
5
BE EF 02 06 00 04 E4 4D 01 00 00 00 00
6
BE EF 02 06 00 37 E4 4E 01 00 00 00 00
7
BE EF 02 06 00 E6 E5 4F 01 00 00 00 00
8
BE EF 02 06 00 89 E7 50 01 00 00 00 00
9
BE EF 02 06 00 58 E6 51 01 00 00 00 00
Select ()
BE EF 02 06 00 BA E7 53 01 00 00 00 00
Esc
BE EF 02 06 00 0D E6 54 01 00 00 00 00
Arrow Up
BE EF 02 06 00 DC E7 55 01 00 00 00 00
Arrow Left
BE EF 02 06 00 EF E7 56 01 00 00 00 00
Arrow Right
BE EF 02 06 00 3E E6 57 01 00 00 00 00
Arrow Down
BE EF 02 06 00 C1 E6 58 01 00 00 00 00
Menu Left (‐)
BE EF 02 06 00 10 E7 59 01 00 00 00 00
Menu Right (+)
BE EF 02 06 00 23 E7 5A 01 00 00 00 00
3D Menu (||)
BE EF 02 06 00 F2 E6 5B 01 00 00 00 00
Memory
BE EF 02 06 00 45 E7 5C 01 00 00 00 00
F1
BE EF 02 06 00 94 E6 5D 01 00 00 00 00
F2
BE EF 02 06 00 76 E7 5F 01 00 00 00 00
Info
BE EF 02 06 00 A7 E6 5E 01 00 00 00 00
Auto
BE EF 02 06 00 79 E2 60 01 00 00 00 00
Aspect
BE EF 02 06 00 A8 E3 61 01 00 00 00 00
1
A variety of alternative conventions are used for representing hexadecimal digits, the most common being: Hex EF, EF
16
,
EFh, 0xEF.