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How to play – EXCALIBUR 453K Executive Touch Sudoku User Manual

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SuDoku

The object of the game is to

place numbers in the empty

squares so that each row, each

column and each three by three

grid contains the numbers one

through nine once.

Setting Up Your Game

After you’ve installed new

batteries, press the

RESET

but-

ton. The screen will display the

SOUND

icon,

G

1

and

G

2.

The

characters,

G

1

and

G

2,

is

formed on the number screen

with the number 8.

G

1

repre-

sents Random mode and

G

2

rep-

resents Preset mode. If no key is

pressed for ten seconds, a demo

game will appear. Press any key

to return to the game selection

screen.

If you select Random mode,

the unit will generate a random,

original puzzle. The timer will

begin to count down and your

Touch SuDoku will be ready to

play.

If you select Preset mode, the

Level number will flash. Input

the level you wish to play with

the stylus by pressing on the

respective number on the bot-

tom of the touch screen.

Your Touch SuDoku includes

999 puzzles. Puzzles 1-333 are

for beginners; puzzles 334-666

are for advanced players; and

667-999 are for expert players.

After you’ve selected your

desired puzzle, press the

ON

/

CONFIRM

button to play. If no

key is pressed for ten seconds, a

demo will appear on the screen.

Press any key to exit the demo.

How to Play Touch

SuDoku

The cursor will flash on the

first empty square of the first

row. Touch any of the empty

squares once and the correspon-

ding number key to input your

desired number. You may touch

the empty squares consecutively

to scroll through numbers one

through nine.

How to Play

If you input an incorrect num-

ber, you will see a circled-X

icon flash and you will hear

beeping sounds. You can turn

off this function by selecting

MENU

and

FALSE FLASH ON

. You

have to return to that square and

input a new entry to proceed if

the

FALSE FLASH

function is on.

The maximum time allowed

to complete a puzzle is 999 min-

utes. The timer will be begin to

count from 0 to 999.

After you’ve completed a

puzzle, press the

CONFIRM

but-

ton. If all your answers are cor-

rect, the unit will play a winning

melody and the

WIN

icon will

appear on the side of the screen.

The screen will show your

score as shown in the following

example:

1

102 320

The first number (1) repre-

sents the number of the puzzle

in the list. The second number

(102) represents the time of

completion. The third number

(320) represents your final

score.

Touch any button to display

the following puzzle. Then press

the

CONFIRM

button to play.

Your Touch SuDoku can store

up to nine puzzle records. You

can view your score records by

pressing the

CONFIRM

button

after completing a puzzle.

Additional Features

Your Touch SuDoku includes

several additional game fea-

tures.

The Self Play feature is like

an answer key at the back of a

SuDoku book. If this feature is

on, you can view all of the cor-

rect entries for the puzzle by

touching the

CONFIRM

button for

two seconds. If you’re stumped

and just want to see the correct

answer for a single square, press

the

HINT

button.

The

FALSE FLASH

function

enables you to complete a puz-

zle with or without knowing

whether an entry is incorrect. If

you input an incorrect entry

when the function is on, you

will know because the incorrect

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