How to play – EXCALIBUR 453K Executive Touch Sudoku User Manual
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SuDoku
The object of the game is to
place numbers in the empty
squares so that each row, each
column and each three by three
grid contains the numbers one
through nine once.
Setting Up Your Game
After you’ve installed new
batteries, press the
RESET
but-
ton. The screen will display the
SOUND
icon,
G
1
and
G
2.
The
characters,
G
1
and
G
2,
is
formed on the number screen
with the number 8.
G
1
repre-
sents Random mode and
G
2
rep-
resents Preset mode. If no key is
pressed for ten seconds, a demo
game will appear. Press any key
to return to the game selection
screen.
If you select Random mode,
the unit will generate a random,
original puzzle. The timer will
begin to count down and your
Touch SuDoku will be ready to
play.
If you select Preset mode, the
Level number will flash. Input
the level you wish to play with
the stylus by pressing on the
respective number on the bot-
tom of the touch screen.
Your Touch SuDoku includes
999 puzzles. Puzzles 1-333 are
for beginners; puzzles 334-666
are for advanced players; and
667-999 are for expert players.
After you’ve selected your
desired puzzle, press the
ON
/
CONFIRM
button to play. If no
key is pressed for ten seconds, a
demo will appear on the screen.
Press any key to exit the demo.
How to Play Touch
SuDoku
The cursor will flash on the
first empty square of the first
row. Touch any of the empty
squares once and the correspon-
ding number key to input your
desired number. You may touch
the empty squares consecutively
to scroll through numbers one
through nine.
How to Play
If you input an incorrect num-
ber, you will see a circled-X
icon flash and you will hear
beeping sounds. You can turn
off this function by selecting
MENU
and
FALSE FLASH ON
. You
have to return to that square and
input a new entry to proceed if
the
FALSE FLASH
function is on.
The maximum time allowed
to complete a puzzle is 999 min-
utes. The timer will be begin to
count from 0 to 999.
After you’ve completed a
puzzle, press the
CONFIRM
but-
ton. If all your answers are cor-
rect, the unit will play a winning
melody and the
WIN
icon will
appear on the side of the screen.
The screen will show your
score as shown in the following
example:
1
102 320
The first number (1) repre-
sents the number of the puzzle
in the list. The second number
(102) represents the time of
completion. The third number
(320) represents your final
score.
Touch any button to display
the following puzzle. Then press
the
CONFIRM
button to play.
Your Touch SuDoku can store
up to nine puzzle records. You
can view your score records by
pressing the
CONFIRM
button
after completing a puzzle.
Additional Features
Your Touch SuDoku includes
several additional game fea-
tures.
The Self Play feature is like
an answer key at the back of a
SuDoku book. If this feature is
on, you can view all of the cor-
rect entries for the puzzle by
touching the
CONFIRM
button for
two seconds. If you’re stumped
and just want to see the correct
answer for a single square, press
the
HINT
button.
The
FALSE FLASH
function
enables you to complete a puz-
zle with or without knowing
whether an entry is incorrect. If
you input an incorrect entry
when the function is on, you
will know because the incorrect
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