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EXCALIBUR 451 Touch Screen Eye Trainer User Manual

Page 9

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GAME 3: SNAP

The objective of this game is

to remember the numbers and

input them as they were shown.

For example, the numbers “10023” appear

on the screen for 0.5 seconds and disappear.

Remember the numbers and input them

in the order in which they were shown.

MODE 4: HAND-EYE COORDINATION

GAME 1: SEQUENCE

The objective of this game is

to remember and fi gure out the

letter position from ʻAʼ to ʻZʼ.

For example, some letters will

display

upside-down

or

reverse.

You must quickly remember the

order of the characters from A to Z.

GAME 2: CATCH THE BUTTERFLY

The objective of this game is to

quickly catch the fl ying butterfl y

within a certain amount of time.

A fl ying butterfl y will appear on the

screen and fl y to different positions. You

must catch it quickly. Your score depends

on how fast you catch the butterfl y.

Use the stylus to catch the butterfl y.

GAME 3: EYE TEST

The objective of this game is to remember

the fi gures that scroll from right to left.

Some fi gures will scroll from the left to

right on the fi rst line of the screen. You

must remember the direction of these

fi gures, and press the corresponding

direction button as your answer. The game

is over if you select the wrong answer.

Your score will be displayed on the screen.

For example, in the above picture,

according the fi gure direction on the fi rst

line, you can simply press the “LEFT, UP,

DOWN, RIGHT, LEFT” button to select.

.

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