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EXCALIBUR ET460 Einstein Mind Trainer User Manual

Page 5

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Mode 2: Listening

Mode 2: Listening

Game 4

The objective of this game is to

listen to the musical tones then

choose if they were played from a

high to low or low to high pitch.

Game 5

In this game, you will listen

to several notes then choose

how many notes were played.

Mode 3: Imagination

Mode 3: Imagination

Game 6

The objective of this game is to

move the fl ashing cursor and reach

one of the end points. (Eʼs). With

the stylus, choose the “E” where

the cursor will end up as it moves

along the “L”. You can only move

forward . In the example, the fl ashing

cursor will reach the lowest row “E”.

Mode 4: Intuition

Game 7

In this game you must fi gure out

which character is different when they

are fl ipped. The screen will divide

into two halves. The characters on

the right side are fl ipped horizontally.

Touch the character on the that is

different from the left and right

screen after you fl ip the characters

of the right screen horizontally, such

as the “E” in the following diagram.

Game 8

In this game, the screen displays

a set of characters. Touch the

matching pair of characters.

In this example, you

would select the two

8ʼs.

Mode 5: Analysis

Mode 5: Analysis

Game 9

The objective here is to count the

number of a particular character.

The display will show a mix of

characters. A few seconds later a

specifi c character will show on the

bottom left corner, underneath the

jumbled characters. In the diagram on

the right, you are

being asked to count

the number of Aʼs in

the jumbled set.

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