3DLABS Oxygen VX1-1600SW User Manual
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Glossary
3Dlabs Oxygen VX1-1600SW User's Guide
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Heidi
The API developed by Autodesk to work with its products, such as 3D Studio MAX and AutoCAD.
LVDS
Low Voltage Differential Signalling, a standard digital interface between graphics processors and LCDs,
universally used in notebook PCs and as the internal signalling interface of desktop LCD modules. Adopted
by Silicon Graphics for the 1600SW flat panel display.
MIP-Mapping (for texture processing)
A feature that delivers photo-realistic images by wrapping 2D bitmaps around 3D objects closely matching
the texture to the object. MIP-Mapping allows different versions of a texture to be used for objects of
different sizes. It also enables faster performance as textures do not need to be scaled in real time.
Multiple Resolution Support
The ability to support multiple resolutions on the screen.
OpenGL
The industry standard library of advanced 3D graphics functions developed by Silicon Graphics, Inc.
PCI
Peripheral Component Interconnect, a standard high-performance expansion bus used for adding hardware
functions to a computer.
Perspective Correction
A function that allows an object to maintain its 3D textural features as it moves away from the viewer, into
the background.
Pipelining
A basic hardware tool for accelerating processes.
Pixel
The smallest addressable element of a cathode ray tube display. More simply put, the individual dots that
make up the screen image.
Point Sampling
The basic method of adding texture to an object. Point sampling does not include any filtering of textures.
RAMDAC
The final component in the graphics subsystem that translates a digital image into an analog representation.
Rasterization
A method to fill in colors for all pixels bound by vertices.
Rendering
The final and most rigorous stage in the 3D pipeline where an object undergoes shading, texturing, etc.
RISC
Reduced Instruction Set Computing.
SDRAM
Synchronous Dynamic Random Access Memory (SDRAM) is a cost-effective solution to improve bandwidth
to and from memory, resulting in increased graphics performance.