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3DLABS Oxygen GVX420 User Manual

Page 42

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Glossary

3Dlabs Oxygen GVX420 User's Guide

32

Streaming SIMD

Streaming SIMD

Streaming SIMD

Streaming SIMD

An instruction set developed by Intel for Pentium III-processor based systems. Streaming SIMD can improve
3D vertice transformation and lighting, among other operations.

SVGA

SVGA

SVGA

SVGA

Super Video Graphics Array. SVGA runs at 800 x 600.

Tessellation

Tessellation

Tessellation

Tessellation

The initial part of the 3D pipeline where the object is described by a set of triangles.

Texture Mapping

Texture Mapping

Texture Mapping

Texture Mapping

A technique that enables 2D graphic images to be “wrapped” around or “pasted” on to a 3D primitive.
Perspective correction and lighting calculations allow for added realism.

Transformation

Transformation

Transformation

Transformation

The change in rotation, size, position, and perspective of an object in 3D space.

Transparency

Transparency

Transparency

Transparency

A function that refers to the rendering of transparent (non-opaque) objects. Transparency is generally
accomplished on a polygon rendering system using either screen-door transparency or alpha blending.

Vectors/second

Vectors/second

Vectors/second

Vectors/second

Lines drawn per second.

VGA

VGA

VGA

VGA

Video Graphics Array. VGA runs at 640 x 480.

VHR

VHR

VHR

VHR

Very High Resolution. VHR runs at 1280 x 1024.

VRAM

VRAM

VRAM

VRAM

Video Random Access Memory is an expensive, fast type of RAM that is used as display memory on high-end
graphics boards.

VRML

VRML

VRML

VRML

Virtual Reality Modeling Language.

Z-Buffer

Z-Buffer

Z-Buffer

Z-Buffer

Also known as the Depth Buffer, the Z-Buffer is a region of memory containing the depth component of a
pixel. Used, for example, to eliminate hidden surfaces from the image.