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Make Noise modDemix User Manual

Page 7

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Ring Modulation with increased fundamental presence

Patch VCO output such as a sine wave to Ch1 Signal IN, and modulating signal such as another sine wave

to Ch2 Carrier/CV IN. Take output from SUM OUT. Adjust balance of RM signal and fundamental with the

STRENGTH knobs.

modDemod

To ease the patching of modDemod effects, Signal 2 IN is normaled to Signal 1 OUT, thus connecting the two

circuits in series. Patch Signal to be processed to Signal 1 IN. Patch Carrier to Carrier/CV1 IN, and also (via

multiple) to Carrier/CV2 IN. Take output from Signal 2 OUT. The variation from circuit to circuit will introduce

demodulation errors that sound as distortions. Using the Strength controls, it is possible to introduce more

errors and greatly reduce the integrity of the resulting signal. A nice variation on this patch uses a pair of

independent Carrier VCOs, which are tuned to the same frequency, but not synced. Variations in waveshape

and Phase inaccuracies between the two VCOs will introduce more demodulation errors and distortions.

Octave UP

Patch your signal to be processed to Signal 2 IN, and (via multiple) to Signal 2 Carrier/CV IN, and Signal 1

Carrier/CV IN. Patch Signal 2 OUT into Signal 1 IN, and take the output from SUM Out. Use the STRENGTH

controls to adjust timbre and blend of octaves.

DPO Supersaw

This patch uses voltage controlled inversion to derive a sawtooth wave from the DPO’s Final Output. Mixing it

with the VCOA Sawtooth produces a slightly unconventional, but nonetheless classic, supersaw.

Turn off all modulation to Final output parameters and the MOD BUS. Adjust FOLD panel control to ~9:00 so

the output is full amplitude but with no folds yet. Adjust ANGLE panel control to 12:00, listening for the fullest

sound available. Adjust SHAPE panel control full CW (100%) to “glitched triangle”.

DPO Final OUT -> modDemix Ch1 Input

DPO Square -> modDemix Ch1 Carrier/Mod Input

DPO Sawtooth -> modDemix Ch2 Input

modDemix SUM -> Monitor

Detune the two sawtooths to taste, and set levels with the modDemix STRENGTH controls. The sawtooth

derived from the FINAL output will be one octave above its original pitch, and it will also contain a slight

“spike” at its peaks and troughs (because of its origins as a “glitched” triangle, as well as varying slightly in

amplitude every other period (because of the DC offset in the DPO’s square wave).

Combined with the unusual sawtooth shape on VCO A, which has a stronger-than-usual fundamental, this

patch produces a supersaw with character!