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Kenton DMX Oberheim User Manual

Page 4

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Program number use in MAPPING MODE

1 - Bass 1
2 - Bass 2
3 - Bass 3
4 - Snare 1
5 - Snare 2
6 - Snare 3
7 - Hi-hat closed
8 - Hi-hat accent
9 - Hi-hat open
10 - Tom 1
11 - Tom 2
12 - Tom 3
13 - Tom 4
14 - Tom 5
15 - Tom 6
16 - Ride 1
17 - Ride 2
18 - Crash
19 - Tamb 1
20 - Tamb 2
21 - Rimshot
22 - Shaker 1
23 - Shaker 2
24 - Claps

1. No matter how the sounds are assigned, these program numbers always belong to the same sound.

2. Any program number above 24 will terminate Assign mode and return you to normal play mode.

3. If you assign more than one sound to the same MIDI note, only the most recent one will sound - the original
sound on that note will then be "unassigned" until it has been given a new assignment. When sounds are
unassigned, they will not be transmitted over MIDI

4. Assignments are stored in non volatile memory.

5. The factory default note map for MIDI in & out is for the sounds to appear in the above order, starting from the
bottom C on a standard 61 note keyboard [DX7 / D50 etc.] i.e. starting from MIDI note #36

OTHER INFORMATION - - -

6. If the DMX is already playing a pattern or song using its own internal clock - then any MIDI timing messages
[clock/stop/start] will be ignored. To read MIDI timing information the DMX must be not playing.

7. The clock mode settings are not stored in the non-volatile memory. The DMX will always power up in clock
modes #0 & #4

8. The DMX will only respond to MIDI timing (clock) messages when set to clock mode #0. Clock modes #1 & #2
ignore MIDI clock entirely. Clock modes #3 & #4 concern MIDI out and have no effect on MIDI in.

9. When clock mode #2 is selected, tape / external sync can be read and converted to MIDI clock/stop/start
messages for MIDI out.