Dangerous Music D-Box User Manual
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DANGEROUS MUSIC
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13. DIGITAL INPuTS
Feature: Both
daw
&
cd
connections are digital inputs that feed the D-Box’s D/A converter.
Benefit: Every decision you make is influenced by the monitor section; via headphones or reference monitors. It had better
sound transparent, or you won’t make the right decisions. Monitoring from the same D/A also allows unbiased mix
decisions to be made, unhampered by different converters. Plug your mp3 player into a digital dock and compare your
mix to a reference at the same level, through the same D/A.
Operation: Connect either an AES or S/PDIF cable and use the front panel controls to select the source (4).
Tip:
,
The converter will recognize and lock to either AES or S/PDIF sources. Only one digital source may be monitored at a
time. Purchase high quality cables, see examples M1 and M4.
14. SuM OuTPuTS
Feature: This is the stereo output of the 8 summed inputs. The
sum
switch
selects monitoring from here.
Benefit: Hear your mix BEFORE it hits external processing or A/D conversion.
Operation: Utilize the
sum
switch
to select this monitoring source.
Tip:
,
Use high quality analog quad cable with a spiral shield. (Example M2).
15 & 16. MAIN & ALTERNATE SPEAkER OuTPuTS
Feature: These jacks allow connection with two pairs of studio monitors.
Benefit: Every studio should have at least two points of reference. Not all switchers are equal! The D-Box achieves this
noiselessly, without dropouts or phase shift. Remember... every decision you make while tracking and mixing is
affected by your monitor management system. It is the only piece of gear that is ALWAYS on while in the studio.
Operation:
alt
spkr
switch (3) allows the engineer to switch between two sets of monitors.
EXAMPLE M3:
ANALOG SNAKE
[ANALOG DB25-XLR(F)]
EXAMPLE M1:
AES CABLE
[AES XLR(F)-XLR(M)]
EXAMPLE M4:
AES to S/PDIF CABLE
[DIGITAL XLR(M)-RCA]
EXAMPLE M2:
MIC CABLE
[ANALOG XLR(F)-XLR(M)]
Tip:
,
Make certain to utilize high quality analog quad cable with a spiral shield. (Example M2). Also level match the
monitors, so one is not louder, since humans are often fooled by the “louder is better” illusion. These adjustments
would be made on the monitors themselves.