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Dark energy doepfer – Doepfer Dark Energy I (device no longer available) User Manual

Page 26

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Dark EnerGy

DOEPFER

Basics of Soundgeneration

4. Basics of Soundgeneration

In case analogue synthesizers or synthesizers in general are new to you, please read this section. You may

learn some basics about analogue / subtractive soundsynthesis that will help you to fully understand Dark

Energy’s little secrets.

Sound is, very generally spoken, a change of air pressure. If these chang-

es happen continously and with a certain frequency, they can become an

audible noise or tone. Frequency is measured in Hertz (Hz). The human

ear percepts frequencies approx. between 20 Hz and 20.000 Hz. The

frequency of an audible signal determintes it’s musical

pitch.

Another basic parameter that is percepted by our ears is

loudness resp.

the level of an audible signal. Loud tones or noises move more air than

weak ones. Thus, the “size” of the signal is called amplitude and is mea-

sured in Dezibel (dB).

The third importand parameter to define a sound is the

timbre. The is no special definition, it is usually

described with associative terms, such as sharp, dull, bright, dark, thin or rich.

The timbre is determined by the so called overtone content of the sound. In general, bright sounds contain

more overtones, dull sounds lesser.

As we see, the “raw material” of a sound is defined by the three parameters frequency or pitch, loudness or

level and timbre resp. overtone content.

Oscillators and Waveforms

With analog synthesizers the tonal “raw material” is produced by voltage-controlled oscillators (VCOs). Nor-

mally, a VCO provides several waveforms. Standard waveforms are pulse, sawtooth and triangle. These

are most useful in soundgenaration, since they offer a rich but different overtone content and therefor they

sound very different from each other. Thus Dark Energy uses them. Less used waveforms (sine, spaced

sawtooth, graphically editable wave forms) are not dealt with here.

As said above, the waveforms differ in their overtone spectrum, i.e. they contain different harmonics. An

overtone is called harmonic if its frequency is an integer multiple (2, 3, 4, ...) of the base tone frequency.

A

sawtooth wave contains all harmonics with descending

amplitudes.

Zeit

ein Schwingungsdurchgang

A

mplitude

Frequenz in Hertz (HZ) =

Schwingungen

Sekunde

Time

One Cycle

Frequency in Hertz (Hz) =

Cycles

Seconds

Zeit

Pegel/A

mplitude

Level/Amplitude

Time

f

1

f

2

f

3

f

4

f

5

f

6

f

7

f

8

ff

9

Harmonics

0%

100%