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Dark energy ii doepfer, Nuts and bolts of sound generation – Doepfer Dark Energy II User Manual

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Dark EnerGy II

DOEPFER

Nuts and Bolts of Sound Generation

4. Nuts and bolts of sound generation

In case analog synthesizers – or synthesizers in general – are new to you, please read this section thor-

oughly. You will learn about the nuts and bolts of analog / subtractive synthesis that will help you to fully

grasp Dark Energy II’s little secrets.

Sound is, very generally speaking, a change in air pressure. If these

changes occur continuously and at a certain frequency, they can become

an audible noise or tone. Frequency is measured in Hertz (Hz). The hu-

man ear can perceive frequencies from about 20 Hz to 20,000 Hz. The

frequency of an audible signal determines its musical

pitch.

Another fundamental parameter that is perceived by our ears is

loudness,

that is the level of an audible signal. Loud noises shift more air than soft

ones. Thus, the “size” of the signal is called amplitude and is measured in

Decibels (dB).

The third important parameter which defines a sound is

timbre. There is no specific definition as such, it is

usually described in terms like “sharp”, “dull”, “bright”, “dark”, “thin”, or “rich”.

Timbre is determined by the so-called harmonic spectrum of the sound. In general, bright sounds contain

more harmonics, dull sounds less.

As we will see, the “crude material” of a sound is defined by three parameters, namely frequency, ampli-

tude, and timbre.

Oscillators and Waveforms

On analog synthesizers, the timbral “crude material” is produced by voltage-controlled oscillators (VCOs).

Normally, a VCO creates waveforms with varying overtone spectra. Standard waveforms are pulse, saw-

tooth and triangular. These are most useful in sound synthesis as they each offer a rich but different har-

monic spectrum, and therefore they sound very different from each other. That is why Dark Energy II makes

use of them. Less useful waveforms (sine, spaced sawtooth, graphically editable waveforms) will not be

discussed here, let alone, used.

As mentioned above, waveforms differ in their harmonic spectrum, i.e. they contain different harmonics. An

overtone is called “harmonic” if its frequency is a proper multiple (2, 3, 4, ...) of the fundamental frequency.

A sawtooth wave contains all harmonics with descending

amplitudes. Dark Energy II’s oscillator generates two different

sounding types of saw waveforms.

Zeit

ein Schwingungsdurchgang

A

mplitude

Frequenz in Hertz (HZ) =

Schwingungen

Sekunde

Time

One Cycle

Frequency in Hertz (Hz) =

Cycles

Seconds

Zeit

Pegel/A

mplitude

Level/Amplitude

Time

f

1

f

2

f

3

f

4

f

5

f

6

f

7

f

8

ff

9

Harmonics

0%

100%