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Appendix, Page 14 – Blizzard Lighting X3 SwitchBlade (Rev A) User Manual

Page 14

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Page 14

SwitchBlade™ X3 Manual Rev. A

© 2014 Blizzard Lighting, LLC

5. APPENDIX

A Quick Lesson On DMX

DMX (aka DMX-512) was created in 1986 by the United States Institute for

Theatre Technology (USITT) as a standardized method for connecting lighting

consoles to lighting dimmer modules. It was revised in 1990 and again in 2000

to allow more flexibility. The Entertainment Services and Technology Associa-

tion (ESTA) has since assumed control over the DMX512 standard. It has also

been approved and recognized for ANSI standard classification.

DMX covers (and is an abbreviation for) Digital MultipleXed signals. It is the

most common communications standard used by lighting and related stage

equipment.

DMX provides up to 512 control “channels” per data link. Each of these chan-

nels was originally intended to control lamp dimmer levels. You can think of it

as 512 faders on a lighting console, connected to 512 light bulbs. Each slider’s

position is sent over the data link as an 8-bit number having a value between

0 and 255. The value 0 corresponds to the light bulb being completely off while

255 corresponds to the light bulb being fully on.

DMX data is transmitted at 250,000 bits per second using the RS-485 trans-

mission standard over two wires. As with microphone cables, a grounded cable

shield is used to prevent interference with other signals.

There are five pins on a DMX connector: a wire for ground (cable shield), two

wires for “Primary” communication which goes from a DMX source to a DMX re-

ceiver, and two wires for a “Secondary” communication which goes from a DMX

receiver back to a DMX source. Generally, the “Secondary” channel is not used

so data flows only from sources to receivers. Hence, most of us are most famil-

iar with DMX-512 as being employer over typical 3-pin “mic cables,” although

this does not conform to the defined standard.

Each receiving device typically has a means for setting the “starting channel

number” that it will respond to. For example, if two 6-channel fixtures are used,

the first fixture might be set to start at channel 1 so it would respond to DMX

channels 1 through 6, and the next fixture would be set to start at channel 7 so

it would respond to channels 7 through 12.

The greatest strength of the DMX communications protocol is that it is very

simple and robust. It involves transmitting a reset condition (indicating the

start of a new “packet”), a start code, and up to 512 bytes of data. Data pack-

ets are transmitted continuously. As soon as one packet is finished, another can

begin with no delay if desired (usually another follows within 1 ms). If nothing

is changing (i.e. no lamp levels change) the same data will be sent out over and

over again. This is a great feature of DMX -- if for some reason the data is not

interpreted the first time around, it will be re-sent shortly.

In summary, since its design and evolution in the 1980’s DMX has become the

standard for lighting control. It is flexible, robust, and scalable, and its ability

to control everything from dimmer packs to moving lights to foggers to lasers

makes it an indispensable tool for any lighting designer or lighting performer.