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Blizzard Lighting Stealth ProPar (Rev A) User Manual

Page 15

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Page 15

ProPar Stealth Manual Rev. A

Copyright (c) 2012 Blizzard Lighting, LLC

The greatest strength of the DMX communications protocol is that it

is very simple and robust. It involves transmitting a reset condition

(indicating the start of a new “packet”), a start code, and up to 512

bytes of data. Data packets are transmitted continuously. As soon

as one packet is fi nished, another can begin with no delay if desired

(usually another follows within 1 ms). If nothing is changing (i.e. no

lamp levels change) the same data will be sent out over and over

again. This is a great feature of DMX -- if for some reason the data is

not interpreted the fi rst time around, it will be re-sent shortly.

Not all 512 channels need to be output per packet, and in fact, it is

very uncommon to fi nd all 512 used. The fewer channels are used, the

higher the “refresh” rate. It is possible to get DMX refreshes at around

1000 times per second if only 24 channels are being transmitted. If

all 512 channels are being transmitted, the refresh rate is around 44

times per second.

In summary, since its design and evolution in the 1980’s DMX has

become the standard for lighting control. It is fl exible, robust, and

scalable, and its ability to control everything from dimmer packs to

moving lights to foggers to lasers makes it an indispensible tool for

any lighting designer or lighting performer.