Blizzard Lighting Stealth ProPar (Rev A) User Manual
Page 15
Page 15
ProPar Stealth Manual Rev. A
Copyright (c) 2012 Blizzard Lighting, LLC
The greatest strength of the DMX communications protocol is that it
is very simple and robust. It involves transmitting a reset condition
(indicating the start of a new “packet”), a start code, and up to 512
bytes of data. Data packets are transmitted continuously. As soon
as one packet is fi nished, another can begin with no delay if desired
(usually another follows within 1 ms). If nothing is changing (i.e. no
lamp levels change) the same data will be sent out over and over
again. This is a great feature of DMX -- if for some reason the data is
not interpreted the fi rst time around, it will be re-sent shortly.
Not all 512 channels need to be output per packet, and in fact, it is
very uncommon to fi nd all 512 used. The fewer channels are used, the
higher the “refresh” rate. It is possible to get DMX refreshes at around
1000 times per second if only 24 channels are being transmitted. If
all 512 channels are being transmitted, the refresh rate is around 44
times per second.
In summary, since its design and evolution in the 1980’s DMX has
become the standard for lighting control. It is fl exible, robust, and
scalable, and its ability to control everything from dimmer packs to
moving lights to foggers to lasers makes it an indispensible tool for
any lighting designer or lighting performer.