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McIntosh UR12 User Manual

Page 20

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button will only show the first brand

(in alphabetical order) in that alphabet

group.

9. If the first code number assigned to the

brand is the right one, it will turn off

the component. If it is not the right one

or if it is not the right brand name,

press the Channel Up button. It will

automatically send out a POWER OFF

command either from the next code

number from the same brand or the

code from the next brand. Keep the

Channel Up button pressed until it

turns off the component. When the

component turns off, save the code by

pressing the SAVE button on the

Touch-button.

Note: It is quite possible that the code

number that works with your

component may have a different

brand name because of the way it

was made by its manufacturer.

Confirm that it is the right code

number for your component by

pressing other buttons such as

POWER, VOLUME, MUTE and

CHANNEL, etc. If any of the

buttons do not operate as they

should, please repeat from Step 5.

10. Continue to program other compo-

nents by repeating from Step 5.

11. Once you have completed program-

ming all the devices, exit from the

programming mode by pressing both

the MAIN and PAGE buttons simul-

taneously.

12. You will be in the setting mode. Move

the cursor to 8. TO EXIT and press

the cursor down or simply press the

MAIN button to exit to the main

menu.

Learning Method

1. Go to the program setting mode by

pressing both the MAIN and PAGE

buttons simultaneously for five sec-

onds.

Note: Any of the Touch-buttons may be

used except the MAIN and PAGE

Push-buttons.

2. Move the cursor to 4. LEARNING

with the joystick and then push the

joystick down to enter the learning

mode. Refer to figure 13.

3. If you wish to teach any of the func-

tional buttons in the device, keep the

cursor at COMMON BUTTON and

select the device that you wish to en-

ter. If you wish to teach the twelve de-

vice buttons shown on the Touch-but-

ton, press the MUTE button to move

the cursor to the DEVICE BUTTON

Figure 13