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Electronic game scoring – Huffy FWM143 User Manual

Page 9

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11/03

P/N 211483C

9

Electronic Game Scoring

1. As a player steps up and sinks a basket, a musical tune will play to signal

the start of a game. After the tune stops and a beep is heard a 00 display
will show.

2. The score keeper will reset the display to 30 seconds and begin counting

baskets.

3. A beep is made for every basket made, a different pitch beep for each

player.

4. Two (2) points per basket made for first 20 seconds of game play.
5. After 20 seconds, a musical tone will play, signaling the start of 3 points per

basket.

6. As time displays 00, a buzzer will sound. The score is retained in memory for

each player.

7. If 30 points or more is scored a "CHARGE" tune will play, earning a 15

second bonus round for each player with each basket made scoring 3 points

8. If 60 points or more is scored, an additional 10 seconds is awarded for each

player. Each basket made scores 3 points

9. As the game is finished a 6 second delay will clear both scores and reset.

10. The highest score made is displayed and retained in memory. The high score

resets to 00 if game is not played after 30 minutes.

11. If an AC power adapter is used, the high score will be retained in memory

unless power is disconnected.