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Navigating r2, Begin operation – Hasbro 84895 User Manual

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NAVIGATING R2

FORW

ARD

R I

G H

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L EF

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POWERING UP:
1.)

Flip the switch located in the bottom back of the unit to power up your R2 unit.

2.)

R2-D2 will automatically calibrate his head position sensor by rotating his head.

3.)

R2-D2’s lights will blink alternately between red and blue as he warms up (about thirty
seconds), and then they will blink red and blue together. This indicates that the warm-up
period is complete, and R2 is ready to receive commands.

4.)

Once R2 is powered up, your droid is always on (unless you choose to turn him off manually)!

"WHEEL-LOCK" SETTING:

When you first power up the R2 unit, the droid will remain in stationary "Wheel-Lock" mode until
you press the button to release the wheels (press the same button when you want to lock the
wheels again). Once the wheels are unlocked, he will move freely in response to your commands.

When you want R2 to stand in place (for instance, for tabletop use), simply press the "Wheel-Lock"
button located in the front center of the unit, as shown in illustration. When in this setting, the
button will light up red to indicate that the wheels are locked. Press the same button again to
release the wheel-lock setting.

Master

Power

Control

OFF

OFF

ON

ON

OFF

OFF

ON

ON

OFF

ON

Important Note:

The treads on R2-D2’s steering legs can navigate floors and most carpeting.

However, we strongly recommend you use R2-D2 indoors only. Never use R2-D2 near stairs, unless
the stairs are protected.
R2-D2 is unable to detect or navigate stairs and may fall down stairs and
become damaged if not protected. Use on tabletops only in the wheel-lock setting. R2-D2 may fall
from table and become damaged if wheels are not locked. You can keep R2 out of trouble by
placing simple barriers in his path like sheets of cardboard. As long as it is something solid and is
as tall or taller than R2, his sonar will usually detect it.

Wheel-Lock

Control

BEGIN OPERATION

COMMAND MODE DIRECTIONS

The Command Mode is the most advanced of the three modes. It involves directing R2’s movements
and navigating him through courses and obstacles. The voice commands in this mode are more
complex, and without clear direction R2-D2 can easily become confused. You should go into this
mode only after you’ve familiarized yourself with the Companion and Game Modes.

Real-Time Maneuvering:

In Command Mode you give R2-D2 a series of commands then ask him to execute the series. Say
"Hey, R2!" to start, then say "Command Mode!" Continue by giving him any one of the directions
below. Finally, qualify your command by specifying a distance from one to five units:

“Turn around!” (No distance command required)
“Go forward!” (Then: “One unit”, “two units”… up to five)
“Turn right!” (Then: “One unit”, “two units”… up to five)
“Turn left!” (Then: “One unit”, “two units”… up to five)

Important Note: After each command, be sure to wait for R2’s acknowledging beep before giving
him the next command. For example: say “Hey R2” {“beep”}, say “Command mode! {“beep”}, say
“Go forward” {“beep”}, say “Three units!” {“beep”}.

R2 will carry out your command by moving in the direction and the distance you told him to! In
this way, you can keep giving R2 individual commands to help him navigate tricky corners and
obstacle-laden courses. (The length of each unit varies on different floors. Try different commands
until you get a sense of how R2 moves on a particular floor covering.) If R2 is prevented from
completing this command by an obstacle, he will abort the command and complain!

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