Power glide hockey rules of play – Medal Sports FH15402 User Manual
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Power Glide Hockey Rules of Play
The Object of the Game
The object of Power Glide Hockey is to be the first player to score 10 goals against the opposing player.
Beginning the Game
A coin toss is used to determine which player starts with the puck (“serve”). The player winning the coin toss
gets the puck and begins play by striking the puck with his/her pusher onto the opponent’s side.
During Play
Players can strike the puck anywhere on their half of the playing surface. Players cannot cross the centerline
to strike the puck. If a goal is scored when a player strikes the puck over the centerline, it does not count.
A player may stand anywhere around the table on his/her side of the centerline. Players may not stand past
that line.
When the puck contacts any part of the centerline, either player may strike the puck to score.
Scoring
A goal is scored when the puck enters and drops inside the opponent’s goal.
The player scored upon receives possession of the puck for the next serve.
What Counts as a Goal?
If the puck stops in the goal and has tilted into the goal drop, it counts as a goal.
If the puck stops in the goal and has not tilted into the goal, it does not count as a goal. Player can move the
puck out of the goal area with his/her hand or pusher.
If the puck rebounds out of the goal, the point does not count.
Winning
The first player to score 10 points is declared the winner.
This device complies with the part 15 of the FCC rules.
Operation is subject to the following two conditions :
(1) This device may not cause harmful interference.
(2) This device must accept any interference received,
including interference that may cause undesired operation.
Caution: changes or modifications not expressly
approved by the party responsible for compliance
could void the user’s authority to operate this device