Instructions, Capture, Castling – Playtive Chess Set User Manual
Page 13: Checkmate

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GB/MT
Instructions
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Rook
The rook can move any number
of vacant squares vertically or 
horizontally. Opposing pieces 
may only be attacked when 
placed in these directions.
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Bishop
The bishop can move any
number of vacant squares in 
any diagonal direction. Since 
bishops cannot change the 
colour of the squares they are 
placed on, they may only be 
taken and / or captured on 
their “own” colour.
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Knight
The knight is the only piece
which can leap over other 
pieces, and as such is par-
ticularly manoeuvrable. 
Knights always move one 
square forward, then one 
square diagonally always 
ending on the opposite colour 
square.
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Pawn
Pawns have the most complex
rules of movement. When they 
have not yet moved, they may 
move forward two vacant 
squares. Otherwise, they may 
move one square (provided 
that square is vacant). Pawns 
cannot move backwards or
take / capture other pieces in 
a backwards direction. Pawns 
can only capture when moved 
diagonally. If a pawn reaches 
the far side of the board, it is 
promoted to either a queen, 
rook, bishop or knight (the 
choice is not limited to whether
that piece has previously been 
captured or not).
Capture
When a piece is captured, the attacking piece takes 
the place of the figure which has been taken off the 
board. An “en passant” capture may only be made 
when a pawn is moved from its starting position. If a 
player moves a pawn from its starting position two 
squares forward over a threatened square and places 
his pawn next to an opponent’s pawn, then the oppo-
nent’s pawn can take the player’s pawn in the next 
move. The opponent’s pawn then moves on to the 
previously threatened square. The taken pawn is 
removed from the board. The opposing pawn moves 
diagonally into the square it threatened and the 
captured pawn is taken out of the game. “En passant” 
captures are not obligatory.
Castling
This is a double move which involves moving the king 
and the rook (see below). Castling is useful for 
placing the king in a particularly well-defended po-
sition. Castling is only possible:
– When neither the king nor the rook have been 
moved previously,
– When the squares between the king and the
rook are vacant,
– When the king is not in check,
– When this move does not place the king in check.
Checkmate
When the king is under threat of capture by an op-
posing piece, it is said to be in check. “Check” must 
be announced by the opposing player, then the other 
player must free the king from this situation. Permis-
sible responses are: capturing the opposing piece 
