King arthur, Chapter 6, Some special chess moves – Excalibur electronic 915-3 User Manual
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It’s useful to focus on four
chess moves—capturing, cast-
ling, promoting pawns, and en
passant—to make sure you
understand how to operate your
King Arthur when employing
these moves.
6.1 Capturing
To win at chess, you’ve got to
know how to take your oppo-
nent’s men! Capturing men while
playing your King Arthur is real-
ly the same process as moving,
except, of course, the captured
piece has to be removed. To
capture one of King Arthur’s
pieces, simply lift your piece off
its FROM square, pressing the
square to properly register the
move. Then lift the piece being
captured off the TO square, and
set your piece down on the TO
square, pressing the square. Set
the captured piece aside, off the
board.
When King Arthur displays
his move and there is one of
your pieces on his TO square, he
knows he’s capturing that piece.
Follow the normal procedure:
Lift his piece off the FROM
square, pressing the square. Lift
your piece from King Arthur’s
TO square, and then set King
Arthur’s piece down on its TO
square, pressing the square. Set
the captured piece off the board.
6.2 Castling
Castling is a special and
important move in chess. It
whisks the king away to safety
while getting the rook into the
game. Castling while playing
King Arthur is just like moving
any other piece, except that in
castling, you move two pieces,
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happens, you can push the
THREAT key, and King Arthur
will flash the threatening move.
Draw Messages
5.5 Draw
When King Arthur recognizes
that a three-fold repetition of the
position has occurred, he will
display “
DRAW.” Additionally,
when King Arthur recognizes
that 50 moves have been played
without exchanges or pawn
moves, he will display “DRAW.”
In either case, you can accept the
draw or ignore it by continuing
to play.
5.6 Stalemate
When either opponent has
been stalemated, “
STALE” will
be displayed. (Stalemate occurs
when one of the players has no
legal moves but is not in check.
Stalemate is one of the ways a
game can be drawn.)
Game-ending Messages
5.7 Forced checkmates
King Arthur will announce
when he can force a mate-in-two
(“
MAtE2”) or a mate-in-three
(“
MAtE3”). He will display
“
MatE,” along with “+” when
executing a checkmate.
5.8 Other checkmates
When you checkmate King
Arthur, he will display “
LOSE.”
When you want to claim a win,
draw, or want to resign—press
the NEW GAME key.
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KING ARTHUR
CHAPTER 6:
SOME SPECIAL CHESS MOVES