EXCALIBUR SF34 Scarface Dartboard User Manual
Page 5
5
RULES FOR 301 AND 501
You can play many different dart
games with the Scarface Dart-
board. The two most popular dart
games are 301 and 501. The prin-
ciple of both games is to subtract
your score from the initial score
of either 301 or 501. The winner
must reduce his score to zero.
Follow these instructions to play.
To begin, the player must hit a
double, (any double will do). This
means the player must land a dart
in the outermost green and red
ring. Once a double is thrown, that
dart and all subsequent darts will
count toward reducing the score
to zero. To determine the score,
subtract the count of each dart
from the initial score.
Remember, the outer ring counts
as double and the inner ring
counts as triple points.
The winner must reduce his score
to zero and must DOUBLE OUT
in the process. This means the
player must hit a double on the
fi nal throw. For example: if the
player has 32 left to reach zero,
he must hit double 16. If a single
16 is scored, then the player must
hit double 8 to score zero, and so on.
NOTE: The player must be left
with an even number in order to
set up the winning double attempt.
The next part of the game is called
GOING OUT. If a player has two
points left, he must hit a double-1
to bring the score down to zero.
From 18 points, a double-9 will
work. If the player has an odd num-
ber left, then the fi rst darts must
reduce the score to an even num-
ber before he can throw a double.
For instance, there is no possible
double out from 21. So, one way to
fi nish would be to throw a single-
1 fi rst, to reduce the score to 20.
Then the player can GO OUT
with the number 20 by throwing a
double-10.
If a player scores more than the
exact score needed, that particular
turn will not count. In this case, the
player’s score will remain as it was
prior to that turn. For example: if 16
is required and the player scores
17 or more when he throws his
three darts, the score will remain
at 16.
Likewise, since the fi nal score must
be a double, if 16 is the total, the
turn will not count and the score
will remain at 15. The turn will also
not count if 15 is the total, since the
player cannot DOUBLE OUT on a
single score.