Dove Systems Starport DOS User Manual
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The cue must be saved for the current session by assigning it to either the X/Y or A/B faders. The X/Y
and A/B faders represent the staged cues (X or A) and the next cue (Y or B). Cues may be assigned
to either the X/Y or A/B faders but not both. The "Load" commands make this assignment. They are
located at either end of the bottom line, one in yellow (indicating X/Y), the other green (indicating A/B).
You must save the show to disk from the Main screen to save the cues for the next session.
It is often helpful to build a cue using the levels set previously but the screen may be cleared by marking
a new cue and selecting "live" or "blind" mode. Cues may be viewed in either "live" or "blind" modes, in
which the cue is displayed on stage or simply viewed on the monitor without disturbing the look on
stage. To select live or blind modes, mark a cue and mark "Live" or "Blnd".
Cues previously set may be overwritten. Mark the cue set previously and click on "Load". The program
will ask for confirmation that you want to overwrite the cue. Click on "Load" again to confirm.
On occasion the designer may want to raise or lower a look while maintaining the proportional balances
between channels; place the mouse on channel one, hold the mouse button down, and drag it
diagonally to channel 96, releasing the button at the end. This should mark all channels. Then click on
"Levl%", run the mouse up or down, and click again to accept these levels. Finish by marking the cue
(if not already marked) and clicking on "Load".
Cue 0.0 is automatically staged on boot-up. If cue 0.0 is unassigned to the X/Y faders, the stage
remains dark on boot-up and cue 1.0, if assigned, is loaded into the Y fader.
New cues may be created and inserted between any cues. The program assigns the new cue a number
between the existing cues, such as new cue 3.5 between cues 3.0 and 4.0. Mark the cues above which
the new cue will be inserted. Select the "Ins" command.
Once defined, a cue can be copied to any number of other cues. Mark the cue to copy, then click on
"Copy" at the bottom of the screen. Mark the destination cues, then click on "Load" at either end of the
screen.
A cue not in the X/Y or A/B faders may be deleted from the cue list by marking the cue and selecting
"Del". If the cue is in one of the fader pairs, you must crossfade to another cue before the first can be
deleted. Mark another cue, click on "StgQ", and click on "GO".
Cues can be marked to loop in sequence a number of times or continuously. A cue loop may be used
to simulate a chase. Mark previously defined cues then click on "Loop" at the bottom of the screen.
Using the computer keyboard, type the number of iterations, ending with the
infinite number of iterations, type "9999". If a keyboard is unavailable the mouse may be used. When
the "Loop" command has been activated, the left mouse key toggles back and forth from 9999 to 0. The
right mouse key acts like the
0, using the method above. Then the cues themselves may be deleted.
Any number of loops may be assigned, but there must be at least one defined and non-looping cue
between loops to keep them from stringing together. One or more loops can be nested with a loop,
following the rules above. When fades within a loop are in progress, the loop iteration may reduced to
one (such as when breaking out of a chase to resume normal action) by selecting the "GO" command
at the top of the screen.
For easy reference, cues can be assigned descriptive labels through the "Info" command at the bottom
of the screen. This requires use of the keyboard. Mark the cue you wish to label, then click on "Info"