Overview, 3 overview – Sonnox Oxford Reverb User Manual
Page 6
3 OVERVIEW
3 Overview
Generally speaking, simulation models employ two sections to generate spatial effects.
The first section produces the Early Reflections (see above) that we use to perceive the
dimensional space of environments, and a Reverb Tail section is used to produce the
longer term diffuse tails that occur in real environments, when the reflection complexity
has become so dense that it is no longer possible to discern discrete events. It is the
combination of the effects of these two sections that create the impression of space,
environmental timbre and texture. One useful way to regard this is that the Early
Reflection section creates a kind of ‘wire frame’ model that we lock on to in order to fix
the dimension of the space, and the Reverb Tail forms the ‘plaster’ that fills in the model
and gives the space volume and long-term character.