Basic operation of the pocketphone, Incorrect entry of unlock codes, Making a call – Audiovox PC200 User Manual
Page 4: Baste operation of pocketphone, Quick reference guide
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Quick Reference Guide
KEY FUNCTION
A-B Switch for selecting different systems
CAR Puts the POCKETPHONE into the car mode
HOST Turns on a headset or hands-free system (Optional)
LOCK Locks the POCKETPHONE
LITE Turns on the display illumination
MUTE Turns off the microphone
Changes the bleeper volume
Changes the earphone volume
A Function Key: Used m conjunction with functions
highlighted m blue
END Ends a call
CLR Clears the last digit entered on the numeric display or the
whole number
SND Makes or answers a call
*RCL Recalls a number from memory
#STO Stores a number into memory
NOTE: If the person you are calling is unable to hear you, check
that you have not inadvertently forgotten to cancel ‘MUTE’
or 'HOST' modes. The microphone ts disabled in each of
these modes.
Basic Operation of the
Pocketphone
1. SWrrCHINQ ON THE Press the 'HCL key until you hear a
POCKETPHONE
long key pressed tone.
The phone will momentarily display
‘TECHNOPHONE', followed by your
telephone number and finally all four
lamps (ROAM, NSVC, CALL, CHGE)
simultaneously.
If fhe phone's UNLOCK CODE (refer
to paragraph 7) has been switched
ON, then carry out the following
procedure:
Press *RCL until you hear a keypad
tone.
Enter your four digit UNLOCK CODE
Press *RCL again.
Assuming that your signal strength
(S), battery level (B) and system
indicators (A or B) are positive (see
page 21), the POCKETPHONE is now
ON and ready for use.
2. INCORRECT ENTRY
OF UNLOCK CODES
3.
MAKING A CALL
An error tone will be emitted If the
wrong unlock code is entered. If
the error tone is heard, you may
immediately reenter the correct code
to unlock the radio
Enter the number you wish to call
using the keypad. Don't forget to
input the area code first. If fhe number
shown on Ihe display is 'CORRECT:
Press Ihe SND key and the number
will be dialed. The green light will
flash. When the call is accepted by
the network the green ‘CALL’ lamp will
light continuously. If the light fails to
come on this means that the call has
not been accepted and the SND key
must Oe pressed again. A tone will
sound in the earpiece Indicating the
failure. Successful calls can take up
to 10 seconds to connect and up to 15
seconds to start ringing.