About landmarks, Act i act ii act iii – Mariner Software Contour for Windows User Manual
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About Landmarks
“Landmarks” in a story are like geographical landmarks; they provide you with familiar features on your journey so you know
where you are and -- if youʼre lucky -- where youʼre going.
In a story, character/plot/theme landmarks make the audience willing traveling companions because these are the moments
that all good stories have in common. Just as no journey to Washington D.C., or New York, or London is complete without
seeing certain landmarks, the same is true in regards to a storyʼs journey as well. The trip for the audience just isnʼt complete
unless they see certain things.
Unlike the 12 Plot Points of Act I which are very specific, landmarks happen in certain regions of all stories, and not
necessarily in a particular order.
Revisiting the Development Paradigm, we will now make 12 distinct groupings of plot points:
ACT I
ACT II
ACT III
Orphan
Wanderer
Warrior
Martyr
Plot Points 1-3:
Plot Points 4-5
Plot Points 6-8
Plot Points 9-12
Yes/No 1-3
Yes/No 4-5
Yes/No 6-7
Yes/No 8-10
Yes/No 11-12
Yes/No 13-14
Big Yes - No
Big No - Final Yes
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