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Programming, Storing a programme, Rectifying a mistake – Philips CD 210 User Manual

Page 6: Checking the programme, Playing the programme

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PROGRAMMING

By programming the player you can play up to

20 tracks of a disc in any required sequence. Each

track can however only be selected once. If you

exceed the maximum of 20 tracks, ’ERROR’lights

up^_________________________________________

STORING A PROGRAMME

• Place the disc in the tray, but

do

nof close it yet!

• Press TRACK W until the first track number you

wish to programme appears under

TRACK’.

> After the number appears a flashing dash.

• While the dash is flashing press PROGRAM.

> The dash will be replaced by ’P’(for Programme).
> All the numbers disappearfrom the track number

matrix apart from the one selected.

> At the same time the

PROGRAM

indication will

light up.

> That number has been stored.

• Display each of the other track numbers required

usingM TRACK orTRACK Wand store them in the

same way. They will appear successively on the

track number matrix.

Important -

The dash will flash for approx.

8 sec.

each time. If youfail to press PROGRAM within that

time, flashing will stop. You can then no longer store

the number: instead of the ’P’you will see

’ERROR’

light up - or the numbers already stored will appear
if you press PROGRAM too late. You can however

still store such a missed number by returning to it

from the previous or the following number.

For example:
On a disc you wish to listen to the numbers 7,3,9,

5,12 and 10 in that sequence.
• Place the disc in the tray, but

do

nof close it yet!

Press TRACK W until

’7-

appears under

’TRACK’.

0

Press PROGRAM.

> The PROGRAM indication will light up and under

TRACK'you

will now see

’7P’

and on the track

number matrix

’7’.

0

Gobackto ’3-’using M TRACK.

• Press PROGRAM again.

> You will now see ’SP’under ’TRACK’andonthe

track number matrix ’3’and

’7’.

0

Display the numbers 9, 5, 12 and 10 in turn by

pressing TRACK W or M TRACK.

• Store them by pressing PROGRAM after each

one.

> When the last number has been stored ’iOP’will

be shown continuously under

’TRACK’.

On the

track number matrix you will read:

’3”5”7”9”10’

’12’.

RECTIFYING A MISTAKE

Go to another track number by pressing

TRACK W or M TRACK.

• Return to the wrong one.
• PressPROGRAMwhilethe ’P’after the number is

flashing.

> The ’P’is replaced by a ’O’(for Clear).
> The number disappears from the track number

matrix.

• Store the correct number.

In our example: you have stored ’4’ instead of ’5’. Go

to ’3’ using l< TRACK, return to ’4’ using TRACK W

and press PROGRAM. Now proceed to store ’5’.

CHECKING THE PROGRAMME

• Press PROGRAM if you wish to see the sequence

in which you have stored the track numbers.

> The ’REWEW’indication lights up.
> Ail the track numbers appear in the programmed

sequence under

’TRACK’.

> The ’REWEIV’indication goes out again.

In our example;

’7’ ’3’ ’9’ ’5’ ’12’ ’10’ ’10 P’.

If

’ERROR’

lights up, this means that no track

numbers have yet been stored.

ERASING A TRACK NUMBER FROM THE
PROGRAMME OR THE ENTIRE PROGRAMME

• Press TRACK W or M TRACK until the track num­

ber you wish to erase appears under

TRACK’.

0

PressPROGRAMwhilethe ’P’after the number is

flashing.

> The ’P’is replaced by a ’C’(for Clear).

> The number disappears from the track number

matrix.

• Press STOP/CM if you wish to erase the entire

program.

> All numbers on the track number matrix and the

'—’indications light up again.

PLAYING THE PROGRAMME

• Close the tray by pushing it lightly or by pressing

PLAY/REPLAY.

> The first number of the programme appears

under

TRACK’;

in our example:

’7’.

> The indications

’[>’

and

’8

or

’12

light up.

> Play begins as soon as the elapsed playing time

of the first track is shown.

> As play continues the following numbers in the

sequence appear.

> The entire programme can be displayed in the

programmed sequence by pressing PROGRAM.

The ’REWEW’indication will meanwhile be lit.

All keys, apart from RANDOM and A/B, can also be

used while a programme is playing.

Searching for a particular passage is limited to

within the track being played. When either end of the

track is reached ’ERROR’lights up.
Once play has started the programme can no

longer be changed.