Programming, Storing a programme, Rectifying a mistake – Philips CD 210 User Manual
Page 6: Checking the programme, Playing the programme
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PROGRAMMING
By programming the player you can play up to
20 tracks of a disc in any required sequence. Each
track can however only be selected once. If you
exceed the maximum of 20 tracks, ’ERROR’lights
up^_________________________________________
STORING A PROGRAMME
• Place the disc in the tray, but
do
nof close it yet!
• Press TRACK W until the first track number you
wish to programme appears under
TRACK’.
> After the number appears a flashing dash.
• While the dash is flashing press PROGRAM.
> The dash will be replaced by ’P’(for Programme).
> All the numbers disappearfrom the track number
matrix apart from the one selected.
> At the same time the
PROGRAM
indication will
light up.
> That number has been stored.
• Display each of the other track numbers required
usingM TRACK orTRACK Wand store them in the
same way. They will appear successively on the
track number matrix.
Important -
The dash will flash for approx.
8 sec.
each time. If youfail to press PROGRAM within that
time, flashing will stop. You can then no longer store
the number: instead of the ’P’you will see
’ERROR’
light up - or the numbers already stored will appear
if you press PROGRAM too late. You can however
still store such a missed number by returning to it
from the previous or the following number.
For example:
On a disc you wish to listen to the numbers 7,3,9,
5,12 and 10 in that sequence.
• Place the disc in the tray, but
do
nof close it yet!
•
Press TRACK W until
’7-
appears under
’TRACK’.
0
Press PROGRAM.
> The PROGRAM indication will light up and under
TRACK'you
will now see
’7P’
and on the track
number matrix
’7’.
0
Gobackto ’3-’using M TRACK.
• Press PROGRAM again.
> You will now see ’SP’under ’TRACK’andonthe
track number matrix ’3’and
’7’.
0
Display the numbers 9, 5, 12 and 10 in turn by
pressing TRACK W or M TRACK.
• Store them by pressing PROGRAM after each
one.
> When the last number has been stored ’iOP’will
be shown continuously under
’TRACK’.
On the
track number matrix you will read:
’3”5”7”9”10’
’12’.
RECTIFYING A MISTAKE
•
Go to another track number by pressing
TRACK W or M TRACK.
• Return to the wrong one.
• PressPROGRAMwhilethe ’P’after the number is
flashing.
> The ’P’is replaced by a ’O’(for Clear).
> The number disappears from the track number
matrix.
• Store the correct number.
In our example: you have stored ’4’ instead of ’5’. Go
to ’3’ using l< TRACK, return to ’4’ using TRACK W
and press PROGRAM. Now proceed to store ’5’.
CHECKING THE PROGRAMME
• Press PROGRAM if you wish to see the sequence
in which you have stored the track numbers.
> The ’REWEW’indication lights up.
> Ail the track numbers appear in the programmed
sequence under
’TRACK’.
> The ’REWEIV’indication goes out again.
In our example;
’7’ ’3’ ’9’ ’5’ ’12’ ’10’ ’10 P’.
If
’ERROR’
lights up, this means that no track
numbers have yet been stored.
ERASING A TRACK NUMBER FROM THE
PROGRAMME OR THE ENTIRE PROGRAMME
• Press TRACK W or M TRACK until the track num
ber you wish to erase appears under
TRACK’.
0
PressPROGRAMwhilethe ’P’after the number is
flashing.
> The ’P’is replaced by a ’C’(for Clear).
> The number disappears from the track number
matrix.
• Press STOP/CM if you wish to erase the entire
program.
> All numbers on the track number matrix and the
'—’indications light up again.
PLAYING THE PROGRAMME
• Close the tray by pushing it lightly or by pressing
PLAY/REPLAY.
> The first number of the programme appears
under
TRACK’;
in our example:
’7’.
> The indications
’[>’
and
’8’
or
’12’
light up.
> Play begins as soon as the elapsed playing time
of the first track is shown.
> As play continues the following numbers in the
sequence appear.
> The entire programme can be displayed in the
programmed sequence by pressing PROGRAM.
The ’REWEW’indication will meanwhile be lit.
All keys, apart from RANDOM and A/B, can also be
used while a programme is playing.
Searching for a particular passage is limited to
within the track being played. When either end of the
track is reached ’ERROR’lights up.
Once play has started the programme can no
longer be changed.