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Flying, Rog takeoff landing flight takeoff – Great Planes Spirit of St. Louis ARF - GPMA1152 User Manual

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IMPORTANT: If you are an inexperienced modeler we strongly
urge you to seek the assistance of a competent, experienced
R/C pilot to check your model for airworthiness AND to teach
you how to fly. No matter how stable or “forgiving” The Spirit of
St. Louis ARF is, attempting to learn to fly on your own is
dangerous and may result in destruction of your model or even
injury to yourself and others. Therefore, find an instructor and fly
only under his or her guidance and supervision until you have
acquired the skills necessary for safe and fully controlled
operation of your model.

We recommend flying The Spirit of St. Louis ARF when the wind
is no greater than five miles per hour. Less experienced flyers
should fly only in calm (less than one mile per hour) conditions.
Frequently, winds are calm in the early morning and early
evening. Often these are the most enjoyable times to fly anyway!
Until you have The Spirit of St. Louis ARF properly trimmed
for level flight, we recommend having an assistant hand-
launch the model instead of taking off from the ground.

Turn on the transmitter and plug the battery into the speed
control. Turn the receiver on by following the instructions that
came with your speed control.

IMPORTANT: Confirm that the transmitter operates the
controls by moving the sticks and watching the surfaces
respond. Occasionally, electric models have been launched
with the transmitter turned off or the battery disconnected
from the speed control!

When ready to hand launch, the assistant should hold the
bottom of the fuselage behind the main landing gear, then
raise the model high above his head and point it into the
wind
. With the pilot

(that would be you!) standing behind the

plane, fully advance the throttle to start the motor. As soon
as the motor is at full power, the hand launcher should
gently toss the plane into the air at a level or slightly nose-
up
attitude. Be certain the model is being launched into the
wind and be immediately ready to make corrections to keep
the airplane flying straight, level and into the wind.

When the model has gained adequate flying speed under its
own power, gently pull the elevator stick back until the
airplane starts a gradual climb. Many beginners tend to pull
too hard causing the model to stall, so be gentle on the
elevator and don’t panic. If you do pull too hard and you
notice the model losing speed, release the elevator stick
and allow the model to regain airspeed.

Continue a gradual climb and establish a gentle turn until
the airplane reaches an altitude of 75 to 100 feet.

The main purpose of the first few flights is to learn how your
model behaves and to adjust the trims for level flight. After
the model has climbed to a safe altitude reduce the throttle
slightly to slow the model, yet maintain altitude. The Spirit of
St. Louis ARF should fly well and maintain adequate
airspeed at about 1/2 to 3/4 throttle.

Adjust the elevator trim so the model flies level at the throttle
setting you are using. Adjust the rudder trim to level the
wings. It may take a few minutes to get the trims adjusted,
but this should be your first priority once at a comfortable
altitude. Continue to fly around, executing turns and making
mental notes (or having your assistant take notes for you) of
what additional adjustments or C.G. changes may be
required to fine tune the model so it flies the way you like.

If The Spirit of St. Louis ARF reaches a high enough altitude,
you may periodically cut off the motor power and glide. This
may extend the flight time by several minutes, especially if you
fly into a rising air current.

Because The Spirit of St. Louis ARF flies slowly, it requires
little room to land. Begin the landing approach by flying
downwind at an altitude of approximately 20 feet [6 meters].
When the airplane is approximately 50 to 100 feet [15 to 30
meters] past you, gradually reduce power and make the
“final” 180° turn into the wind aligning the airplane with the
runway or landing area. Do not dive the airplane, as it will
pick up too much speed. Instead, allow the airplane to
establish a gradual descent. Concentrate on keeping it
heading into the wind toward the runway. When the plane
settles to an altitude of about 4 feet [1 meter], gently apply
a little “up elevator” to level the plane, but be careful as too
much up elevator will cause it to stall. While holding a slight
amount of up elevator, the airplane will slow and descend as
it loses flying speed and touch down on the runway.

Until you are able to accurately judge how far The Spirit of
St. Louis ARF can glide, it may be helpful to reserve some
battery power to run the motor so the plane can be flown
back to the runway. If needed, most BEC systems allow you
to move the throttle to idle and then apply power to get a
short burst of power.

After landing, allow the motor to cool for about 10 minutes
before flying the model again. The battery should also be
allowed to cool for at least 10 minutes before it is recharged.

When speaking of small models, frequently a takeoff from the
ground is called an “ROG” (

rise off ground) takeoff. Landings on

grass will be a little rough, but doing a ROG takeoff from grass

ROG Takeoff

Landing

Flight

Takeoff

FLYING

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