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Page 11, Control panel menu structure, Nod- nod1 – Blizzard Lighting PixelStorm (Rev B) User Manual

Page 11: Nod2, Nod3, Nod4, C - 512, D - 512, E - 512, F - 512

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Page 11

PixelStorm User Manual Rev. B

Copyright (c) 2012 Blizzard Lighting, LLC

Control Panel Menu Structure

Note: Pushing enter will scroll through the digits. Also, the blinking dot will

always be to the RIGHT of the digit you are editing.

Nod-

Nod1

To choose 4 channel DMX mode

Nod2

To choose 7 channel DMX mode

Nod3

To choose 16 channel DMX mode

Nod4

To choose 34 channel DMX mode

C ---

000 - 512

Sets the DMX starting address in 4ch mode

d ---

000 - 512

Sets the DMX starting address in 7ch mode

E ---

000 - 512

Sets the DMX starting address in 16ch mode

F ---

000 - 512

Sets the DMX starting address in 34ch mode

Auto Mode

1.) Programs - The first two digits on the LED display represent its built-in programs 01-14.

2.) Sub-option 1 - The third digit on the LED display allows you to change the available color(s).

3.) Sub-option 2 - The fourth digit on the LED display allows you to adjust the speed.

Digits 1 & 2 - Program

Digit 3 - Colors

Digit 4 - Speed

What it does

01.--

0 - 9

0 - 9

(Fast <--> Slow)

0 = Blackout

1 to 7 = Solid Colors

8 = Color Snap 1

9 = Color Snap 2

02.--

1 - 8

0 - 9

(Fast <--> Slow)

Auto chase effect #2

03.--

1 - 8

0 - 9

(Fast <--> Slow)

Auto chase effect #3

04.--

1 - 8

0 - 9

(Fast <--> Slow)

Auto chase effect #4

05.--

1 - 8

0 - 9

(Fast <--> Slow)

Auto chase effect #5

06.--

1 - 8

0 - 9

(Fast <--> Slow)

Auto chase effect #6

07.--

1 - 8

0 - 9

(Fast <--> Slow)

Auto chase effect #7

08.--

1 - 8

0 - 9

(Fast <--> Slow)

Auto chase effect #8

09--

1 - 8

0 - 9

(Fast <--> Slow)

Auto chase effect #9

10.--

1 - 8

0 - 9

(Fast <--> Slow)

Auto chase effect #10

11.--

1 - 8

0 - 9

(Fast <--> Slow)

Auto chase effect #11

12.--

1 - 8

0 - 9

(Fast <--> Slow)

Auto chase effect #12

13.--

1 - 8

0 - 9

(Fast <--> Slow)

Auto chase effect #13

14. -

---

---

All chases #2-13

Changes saved in 2-13

will affect #14

Example - If you wanted to use auto program 2, but wanted to adjust the color and the speed... you

would use the buttons to navigate to “02.--” and push the button. Now you

are running program #2, and the flashing dot has moved to the right of the 3rd digit (color change). You

would now use the to scroll through the options of the third digit to find any available

color options you like. Then, pushing again moves the flashing dot to the right of the 4th digit

(speed). So now in the same manner as before, you would then use the buttons to adjust

the options of the fourth digit (0-9). Finally, pushing once more ends editing of the program.

Program #14 is not editable, it cycles through all of the previous chase effects.

P . 6

001 -512

Flips the display. , ,