Page 15 – Blizzard Lighting 300 HushPar Infiniwhite User Manual
Page 15

Page 15
HushPAR InfiniWhite 300 Manual Rev. A
Copyright © 2013 Blizzard Lighting, LLC
Each receiving device typically has a means for setting the “starting
channel number” that it will respond to. For example, if two 6-channel
fixtures are used, the first fixture might be set to start at channel 1 so
it would respond to DMX channels 1 through 6, and the next fixture
would be set to start at channel 7 so it would respond to channels 7
through 12.
The greatest strength of the DMX communications protocol is that it
is very simple and robust. It involves transmitting a reset condition
(indicating the start of a new “packet”), a start code, and up to 512
bytes of data. Data packets are transmitted continuously. As soon
as one packet is finished, another can begin with no delay if desired
(usually another follows within 1 ms). If nothing is changing (i.e. no
lamp levels change) the same data will be sent out over and over
again. This is a great feature of DMX -- if for some reason the data is
not interpreted the first time around, it will be re-sent shortly.
Not all 512 channels need to be output per packet, and in fact, it is
very uncommon to find all 512 used. The fewer channels are used, the
higher the “refresh” rate. It is possible to get DMX refreshes at around
1000 times per second if only 24 channels are being transmitted. If
all 512 channels are being transmitted, the refresh rate is around 44
times per second.
In summary, since its design and evolution in the 1980’s DMX has
become the standard for lighting control. It is flexible, robust, and
scalable, and its ability to control everything from dimmer packs to
moving lights to foggers to lasers makes it an indispensible tool for
any lighting designer or lighting performer.