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Pirate dice – Disney Interactive Studios Pirates of the Caribbean: At World's End for PSP User Manual

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Game Sharing
This is a special multiplayer mode for 2 to 4 players using
the Wireless capabilities of your PSP

®

system. Only one

player needs to have the Disney Pirates of the Caribbean:
At World’s End
UMD

in their PSP

®

system and they can

transmit a simplified version of each mini-game to each
connected PSP

®

system. The options are restricted but it

allows players who do not own the Disney Pirates of the
Caribbean: At World’s End
UMD

to enjoy a small taste

of the full game.

Follow the on screen instructions to set up a game sharing
multiplayer game.

PIRATE DICE

Pirate dice is a unique version of bluff: each player takes
turns to guess the total number of dice rolled on the gaming
table showing the same face numbers.

How To Play Pirate Dice
There are several stages to each game of pirate dice. In each
stage you can bet and change tactics according to how your
opponent’s play:

1. You enter a stake in the game, which is the amount of loot

you need to use in order to play. In story mode, your stake is
automatically determined.

2. Your dice are then automatically shaken within their cup and

the cup is upturned on the table, hiding your dice. All other
players do the same.

3. You now automatically check your dice to see what

you’ve rolled.

4. The player selected to start must now bid as to the number

of dice under all cups showing a particular face number, for
example five dice showing the number ‘3’.

5. The next player now has three options:

A. BID (guess)

I. Bid a number that is higher than the previous player or:

II. Bid the same number of dice, but a higher value on

the face of the dice.
For example: if the previous player bid 5 dice showing
the number 3 on the face, you can bid 6 or more dice
showing the number 3 on the face, or 5 dice showing
the number 4 or higher on the face.

B. LIAR

I. If you do not agree with the previous bid you can call

the player who made that bid a liar. If you call the
previous player a liar and you’re wrong, you will lose
some of your loot. If you call the previous player a liar
and you are correct, the previous player will lose
some loot.

C. EQUAL

I. If you believe that the previous bid was correct then

you can agree with their bid. If you are incorrect then
you lose some of your loot. If you are correct then the
previous player will lose some loot.

6. When you lose all of your loot you’re out of the game. This

applies to any of the players.

7. The winner is the last person left in the game. The winner

takes the loot that all the players entered at the start
of the game.