Storing channel presets, Receiving stored channels, Storing the desired sports team (sirius only) – Alpine CDA-9885 User Manual
Page 24: Storing the desired song / artist (sirius only)

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01GB05CDA9885.fm
ALPINE CDA-9885 68-08564Z14-A (EN)
Storing Channel Presets
1
Press BAND to select the desired band you want to 
store.
2
After tuning in the desired channel, press and hold, 
for at least 2 seconds, any one of the preset 
buttons (1 through 6) into which you wish to store 
the channel.
The selected station is stored.
3
Repeat the procedure to store up to 5 other channels 
onto the same band.
• To use this procedure for other bands, simply select the band desired
and repeat the procedure.
• A total of 18 channels can be stored in the preset memory (6 channels
for each band; XM1, XM2 and XM3 or SIRIUS1, SIRIUS2 and 
SIRIUS3).
• If you store a channel in a preset memory which already has a
station, the current channel will be cleared and replaced with the 
new one.
Receiving Stored Channels
1
Press BAND to select the desired band.
2
Press the channel preset button that has your 
desired satellite channel in memory.
Storing the desired Sports Team (SIRIUS only)
Store a favorite team from one of the available leagues SIRIUS covers. 
Once stored, game times and scores for that team are announced using 
the interruption ALERT display while receiving other programming. To 
receive these announcements, refer to page 22. 
This function becomes effective after performing the following two 
operations.
1
Select the channel broadcasting your favorite team’s 
game.
2
Press FUNC./SETUP to activate the function mode.
3
Press 1 (M) to activate the Memory mode.
4
Turn the Rotary encoder to select the desired 
team for the game being broadcast, and then press 
/
/ENT.
5
Turn the Rotary encoder to select interruption 
type, and then press 
/
/ENT.
6
Press FUNC./SETUP to cancel the function mode.
• When you want to store but the memory area is fulled,“MEMORY
FULL” is displayed. If you want to replace the team after you have 
performed the procedure in step 4, turn the Rotary encoder to select 
“REPLACE YES,” and then press 
/
/ENT.
1
Press and hold FUNC./SETUP for at least 2 
seconds to enter the SETUP mode.
2
Turn the Rotary encoder to select a TUNER item, 
and then press 
/
/ENT.
3
Turn the Rotary encoder to select Game Alert, and 
then press 
/
/ENT.
4
Turn the Rotary encoder to select the desired 
league, and then press 
/
/ENT.
5
Turn the Rotary encoder to select a team you want 
to store, and then press 
/
/ENT.
6
Turn the Rotary encoder to select an interruption 
type, and then press 
/
/ENT.
7
Press and hold FUNC./SETUP for at least 2 
seconds to cancel the SETUP mode.
• Pressing /RTN returns to the previous SETUP mode.
• If no operation is performed for 60 seconds, SETUP is canceled.
• In this mode, a total of 4 teams cab be stored in the preset memory 
(one team per league).
Storing the desired Song / Artist (SIRIUS only)
A stored song title or artist name is announced whenever a matching 
title or artist is found on another channel. The interruption ALERT is 
displayed while listening to a program on another channel. For 
receiving interruption information, refer to “Recalling the stored 
information (SIRIUS only)” (page 23).
1
Press FUNC./SETUP to activate the function mode 
when a Song or the song of an Artist you want to 
store is being broadcast.
2
Press 1 to activate the Memory mode.
3
Turn the Rotary encoder to select the SONG or 
ARTIST, and then press 
/
/ENT.
4
Press FUNC./SETUP to cancel the function mode.
• When you want to store but the memory area is fulled,“MEMORY
FULL” is displayed. If you want to replace the Song title or Artist 
name after you have performed the procedure in step 3, turn the 
Rotary encoder to select “REPLACE YES,” and then press 
/
/ENT.
• Press and hold
/ESC for at least 2 seconds to cancel the Memory
mode. Or, the Memory mode/function mode will be canceled if no 
operation is performed for 10 seconds.
Storing while receiving a game broadcast
Initial (Initial setting)
Update
Initial:
The ALERT display interrupts when the 
game begins.
Update:
The ALERT display interrupts by game 
progress (change of score, game result, 
etc.).
Game Alert Setup
Initial (Initial setting)
Update
Initial:
The ALERT display interrupts when the 
game begins.
Update:
The ALERT display interrupts by game 
progress (change of score, game result, 
etc.).
01GB00CDA9885.book Page 22 Friday, November 17, 2006 7:31 PM
